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4 years ago
"Ultra;c-2234215" wrote:For each 2% Health lost this battle, this unit gains 20% Offense and Speed (stacking). These bonuses increase by an additional 20% each time.
Wasn't expecting a 2% threshold, i guess the intention is that each member contributes at least 2% per run, resulting in 100% (50x2) makes mercing more of a pain though
2% is only where you start to see it. Planning, team comp, development, and as always RNG can get you past that point in a run.
Also, now you can make as many tries as you want for an ideal run....
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