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4 years ago
"Voygliz;c-2234239" wrote:"Kyno;c-2234223" wrote:"Ultra;c-2234215" wrote:For each 2% Health lost this battle, this unit gains 20% Offense and Speed (stacking). These bonuses increase by an additional 20% each time.
Wasn't expecting a 2% threshold, i guess the intention is that each member contributes at least 2% per run, resulting in 100% (50x2) makes mercing more of a pain though
2% is only where you start to see it. Planning, team comp, development, and as always RNG can get you past that point in a run.
Also, now you can make as many tries as you want for an ideal run....
We were already able to do as many tries as needed for an ideal run before...just getting out of battle. Same like now.
We can make many tries with different setups now. And we won't have to be playing 40 people at same time. That's the difference.
To do not have to play at same time is an amazing improvement, I'll give you that. We'll have a bit of our life back.
2% seems a bit crazy tho.
By the way, can they look at rewards? It'll be even a more team effort now (no huge damage in P1) so it's unfair that scoring 50k less for example and getting 26th place instead of 25 gets you a horrible reward.
This are mine for yesterday at 27th. A joke in this level of play and it being a team effort.
Not sure how your guild ran it, but before there was a limited time to make practice runs, especially on back to back phases.
Anyway, yes, rewards.... hopefully they take a look at those too, but for now this is a good thing.
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