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5 years ago
My best guess is good runs with strong teams top out between 4 to 6%. Mediocre teams are probable 2 to 4%. Basically, if your guild was mercing to spread out rewards, or using heavy hitters, my threshold guess is about 20 players hitting 5% per phase. For a roster with 4 GL's, this should be easy. It will be a lot harder for small merc bands to carry a raid though it seems.
Also, agree with everyone else that the rewards on the aero's should be flattened. Make the "reward curve" with gear or currency, but flatten the aero's.
Also, agree with everyone else that the rewards on the aero's should be flattened. Make the "reward curve" with gear or currency, but flatten the aero's.
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- CG_Meathead7 months ago
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