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CG_Doja_Fett's avatar
4 years ago

Upcoming Changes To The Pit Challenge Tier [MEGA]

The changes to CT Rancor Raid have been announced here

Hi Holotable Heroes,

We have finalized the changes to the Challenge Tier of The Pit raid scheduled to be released in the coming weeks. Our main objective with these modifications is to maintain which Guilds can complete this event while removing the headache of coordinating the majority of Guild members over a very narrow period of time (and reduce the stress for Guild officers!) Second, we want to expand the accessibility of the Challenge Tier within the Guilds completing it. Guild members should be able to participate in this raid regardless of real life factors like time zone, Discord usage, and device ownership. And third, these changes are also aimed at preventing characters like Supreme Leader Kylo Ren from soloing phases of the raid.

With those objectives in mind, we are changing the stacking Speed and Offense that persisted between runs to only impact the current battle and adjusting the amount and rate at which these stacks start building up. While the changes can make large runs harder, your overall guild progress should be roughly the same but without needing the heavy coordination.

While we may in the future design game modes that require deeper levels of coordination, we recognize the original version of the The Pit Challenge Tier raid did not accomplish this in a way that was as fun for many Guilds. We will continue to monitor the impact of these changes and take your feedback into close consideration. There will be an announcement on the release date for these changes several days in advance in order to help Guilds coordinate when to launch their raids.

Red will be removed and Green will be added to Pit Fighter 2 description in a future update.


Pit Fighter 2
This unit has +50% Tenacity while it isn't Toppled and is immune to Turn Meter Reduction effects.
For every 20% of its Health lost, this unit gains 75% Offense and Speed (stacking). For each 2% Health lost this battle, this unit gains 20% Offense and Speed (stacking). These bonuses increase by an additional 20% each time.

NOTE: These bonuses work similarly to Enfys Nest’s Unique, Fighting Instinct, and will increase by 20%, then increase by 40%, 60%, and so on for this battle only.

At the start of each of its turns, this unit gains 50 Armor Penetration and 10% Critical Chance, Critical Damage, and Potency (stacking) and all enemies both active and defeated lose 5% Offense, Tenacity, and Mastery (stacking) until end of encounter, tripled for Galactic Legends. (stacking, max 10 stacks) until end of encounter.


Old Pit Fighter 2
This unit has +50% Tenacity while it isn't Toppled and is immune to Turn Meter Reduction effects.
For every 20% of its Health lost, this unit gains 75% Offense and Speed (stacking).

At the start of each of its turns, this unit gains 50 Armor Penetration and 10% Critical Chance, Critical Damage, and Potency (stacking) and all enemies both active and defeated lose 5% Offense, Tenacity, and Mastery (stacking) until end of encounter, tripled for Galactic Legends.

New Pit Fighter 2
This unit has +50% Tenacity while it isn't Toppled and is immune to Turn Meter reduction effects.
For each 2% Health lost this battle, this unit gains 20% Offense and Speed (stacking). These bonuses increase by an additional 20% each time.

At the start of each of its turns, this unit gains 50 Armor Penetration and 10% Critical Chance, Critical Damage, and Potency (stacking) and all enemies both active and defeated lose 5% Offense, Tenacity, and Mastery (stacking, max 10 stacks) until end of encounter.

318 Replies

  • "Ravens1113;c-2239095" wrote:
    "MetaThumper;c-2239092" wrote:
    "Ravens1113;c-2239065" wrote:
    "Ultra;c-2239063" wrote:
    "Ravens1113;c-2239061" wrote:
    "MetaThumper;c-2238829" wrote:
    Yeah same experience here as well. About 30 guys posted damage quicker than we all expected. It was nice to be able to use some teams I couldn't before the changes were made and overall definitely a win win for almost everyone. I don't see CG winning here(besides the important win ⁰from us) and that's odd. Let's hope no changes are made to bump up the difficulty.


    Well the rewards are still garbage in terms of gear pool and the discrepancy in r8 mats


    yeah but since the raid is easier now, you can split the guild into two and get equal number of r8 mats across the guild


    You mean half hits and the other half sits out every other raid? If so, that’s trash lol


    Nothing trash about it.


    So you mean to tell me that a proper solution is to dilute the amount of relic mats for everyone to make it “fair” rather than CG actually leveling the rewards out? I mean if I was someone with lots of R5 toons and was told to sit out, or got less R8 mats due to bad RNG placement in the standings I’d be miffed regardless


    Never said it was proper. But I am one of those guys who has a lot of r5+ and have no issues with the concept of getting a little less in return for 49 others who can benefit. But then again that's the entire point of being in a "guild". A guild that only has 15 guys getting the best isn't a very good guild imo. But CG can definitely help in this area with the rewards structure no doubt.
  • "MetaThumper;c-2239092" wrote:
    "Ravens1113;c-2239065" wrote:
    "Ultra;c-2239063" wrote:
    "Ravens1113;c-2239061" wrote:
    "MetaThumper;c-2238829" wrote:
    Yeah same experience here as well. About 30 guys posted damage quicker than we all expected. It was nice to be able to use some teams I couldn't before the changes were made and overall definitely a win win for almost everyone. I don't see CG winning here(besides the important win ⁰from us) and that's odd. Let's hope no changes are made to bump up the difficulty.


    Well the rewards are still garbage in terms of gear pool and the discrepancy in r8 mats


    yeah but since the raid is easier now, you can split the guild into two and get equal number of r8 mats across the guild


    You mean half hits and the other half sits out every other raid? If so, that’s trash lol


    Nothing trash about it.


    Sitting out a raid is trash.
  • "IronCross;c-2239237" wrote:
    "MetaThumper;c-2239092" wrote:
    "Ravens1113;c-2239065" wrote:
    "Ultra;c-2239063" wrote:
    "Ravens1113;c-2239061" wrote:
    "MetaThumper;c-2238829" wrote:
    Yeah same experience here as well. About 30 guys posted damage quicker than we all expected. It was nice to be able to use some teams I couldn't before the changes were made and overall definitely a win win for almost everyone. I don't see CG winning here(besides the important win ⁰from us) and that's odd. Let's hope no changes are made to bump up the difficulty.


    Well the rewards are still garbage in terms of gear pool and the discrepancy in r8 mats


    yeah but since the raid is easier now, you can split the guild into two and get equal number of r8 mats across the guild


    You mean half hits and the other half sits out every other raid? If so, that’s trash lol


    Nothing trash about it.


    Sitting out a raid is trash.


    I'm actually pretty sure he was just talking about splitting into two actual guilds each week to do the raid, since he was upset because he thought the changes would make it impossible to complete with 25.
  • "Adoy_IdeJ;c-2239551" wrote:
    Well that was fun - took less than 25 mins! Dare I say it it's almost too easy now?


    I’m gonna agree with this, knowing I’m using a quote of “duh a challenge I can do” I’m selfish so I want a raid challenging enough that we can complete but hard enough others can’t(participation trophy) and at first run it was way to fast, way to easy and we only used 20 guild members.
  • "Foxer2373;c-2239575" wrote:
    "Adoy_IdeJ;c-2239551" wrote:
    Well that was fun - took less than 25 mins! Dare I say it it's almost too easy now?


    I’m gonna agree with this, knowing I’m using a quote of “duh a challenge I can do” I’m selfish so I want a raid challenging enough that we can complete but hard enough others can’t(participation trophy) and at first run it was way to fast, way to easy and we only used 20 guild members.


    Careful what you wish for.
  • Biggest challenge now is waiting for hotutils to switch mods fast enough...
  • "Foxer2373;c-2239575" wrote:
    "Adoy_IdeJ;c-2239551" wrote:
    Well that was fun - took less than 25 mins! Dare I say it it's almost too easy now?


    I’m gonna agree with this, knowing I’m using a quote of “duh a challenge I can do” I’m selfish so I want a raid challenging enough that we can complete but hard enough others can’t(participation trophy) and at first run it was way to fast, way to easy and we only used 20 guild members.


    There are plenty of guilds that still can't do this.


  • Well they are just great. I thought the guy above me was bad but at least you got carbantis... I just got 3 lots of 10 garbage... didn't know it was even possible to get all 10's.

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