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7 years ago
"dominiQC;c-1612181" wrote:"Bulldog1205;c-1611493" wrote:"dominiQC;c-1611139" wrote:"Bulldog1205;c-1611131" wrote:
I kept trying to create a topic with a proposal but it kept getting moved/deleted. It’s very frustrating. But anyways, my idea is to buff a strong zombie to make her more desirable that way, but not punishing the existing strategies with a weak zombie. Win-win for everyone.
New Zombie Unique:
Zombie gains % defense equal to 0.002% of her protection. When Zombie is damaged she gains plague for 2 turns that can’t be resisted. Zombie can’t spread plague to allies. At the start of her turn, she inflicts plague 1 time on a random enemy for each plague on her. This cannot be resisted. When Zombie reaches full health, Nightsister allies gain 3% offense and crit damage (stacking) and 5% TM for each stack of plague dispelled.
Interesting except the last part that would strongly reinforce the paper zombie strategy which is exactly what they would like to see removed. Why? Because the game wants you and only allows you to move forward, not backward. Its been ruled that its unfair to other players to support the paper zombie strategy as only a minority of players can achieve it, if we can call doing nothing as an achievement...
How would it reinforce the paper zombie strategy? It is made to do exactly the opposite. A paper zombie wouldn’t get healed back to full health after being hit very often because she can’t take many hits.
Would the offense bonuses would trigger on the amount of stacks as well? If so I agree but I understood only TM gain was
Right, so if Zombie was hit 4 times stacking 4 plagues, and then Daka healed her back up to full health, all NS allies would gain 12% offense, 12% crit damage, and 20% TM.
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