Forum Discussion
7 years ago
Did I read that right that you plan on making changes to RNG factors in tiers 1-5, but in tiers 6 and heroic they are going to remain the same? Your just going to make it that much harder to reach heroic because people can't practice the mechanics they are going to end up seeing in heroic. This is coming from a guy whos in a guild running tier 5, either change the RNG encounters for all tiers or don't touch it period.
On top of that while we have NO IDEA what effect these changes will have on the lower tiers, you are now giving MORE REWARDS to the higher tiers in the form of Mod Slicing materials. Now these people who already got a huge boost from getting guaranteed gear 12 pieces for months, and who have had exclusive access to gear 12+ for the past 6ish weeks, will now have even greater access to new mod materials.
On top of this you still haven't addressed one of the biggest issues in that the raid doesn't help you gear your characters to move up to higher tiers. While reducing the amount of challenge gear will net me more harder to get gear, it doesn't matter if that harder to get gear doesn't help me get my characters up to a gear level to take on the next tier of the raid. Tier 5 recommends that I use gear 10 characters and tier 6 recommends gear 11. So if I'm doing tier 5 all my teams should be at gear 10 already... so why in the hell am I being rewarded gear that is only helping me get my characters up to gear 9-10 while I am getting nothing to actually help me get my characters up to gear 11. Rancor gives me more gear to help me reach gear 11.
Again at the end of the day challenge gear should have been taken care of months ago. The RNG and health pools should have been taken care of months ago. You don't get a pat on the back for turning in work late and it certainly doesn't mean you get a pass for further increasing rewards for higher tiers while still not rewarding the lower tiers in a way that will actually help them progress. A the end of the day I'm still going to get rewarded stun cuffs and stun guns from hitting auto on a 15 minute rancor run while I get mk 3 holos and mk 6 syringes for putting in 2 hours of work on a tier 5 Sith. You clearly haven't fixed the problem.
On top of that while we have NO IDEA what effect these changes will have on the lower tiers, you are now giving MORE REWARDS to the higher tiers in the form of Mod Slicing materials. Now these people who already got a huge boost from getting guaranteed gear 12 pieces for months, and who have had exclusive access to gear 12+ for the past 6ish weeks, will now have even greater access to new mod materials.
On top of this you still haven't addressed one of the biggest issues in that the raid doesn't help you gear your characters to move up to higher tiers. While reducing the amount of challenge gear will net me more harder to get gear, it doesn't matter if that harder to get gear doesn't help me get my characters up to a gear level to take on the next tier of the raid. Tier 5 recommends that I use gear 10 characters and tier 6 recommends gear 11. So if I'm doing tier 5 all my teams should be at gear 10 already... so why in the hell am I being rewarded gear that is only helping me get my characters up to gear 9-10 while I am getting nothing to actually help me get my characters up to gear 11. Rancor gives me more gear to help me reach gear 11.
Again at the end of the day challenge gear should have been taken care of months ago. The RNG and health pools should have been taken care of months ago. You don't get a pat on the back for turning in work late and it certainly doesn't mean you get a pass for further increasing rewards for higher tiers while still not rewarding the lower tiers in a way that will actually help them progress. A the end of the day I'm still going to get rewarded stun cuffs and stun guns from hitting auto on a 15 minute rancor run while I get mk 3 holos and mk 6 syringes for putting in 2 hours of work on a tier 5 Sith. You clearly haven't fixed the problem.
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