Forum Discussion
7 years ago
For a company that claims they want us to try new combinations and use the full abilities of all of the characters, you sure aren't letting us do that. Nerf expose? Ok. Remove your own self-inflicted TM loop of STH, because you are unable to account for things from a day 1 character? Ok.
Make a raid where not a single debuff can land? That's just lazy. Offense down, Defense down, Tenacity down, Slow, Pain. How are any of those making this stupid raid any easier? Because a character will now die in the 4th turn instead of the 3rd? Because you can't have a squad doing 4% overall damage on one of the phases?
Congrats CG. If your aim is to anger the paying community and have people either quit or move to f2p, then you have succeeded.
If your actual aim is to create a fun and challenging raid, then don't destroy what so many characters offer in terms of debuffs and other mitigations. I understand removing stun and ability block. But knowing how and when to use stagger and daze is part of the game experience. At least come up with creative solutions to those debuffs like you did with Gen Grievous. 7 hits and he goes, period. He can be slowed, but after 7 hits, watch out. That was creative and required special strategies to overcome.
This raid is simply not fun. Even with all of the original frustrations with the HAAT raid, it was still fun. We would spend hours working out the best way to get max potential out of phase 1. Now it's simply just insert squad x and hope you do enough damage that the rest of the guild can match it and then slog on to phase 2 where it's the same thing again. About the only cool thing you've come up with for this raid is the soothe and unbreakable will. Those are great for timing out how to protect yourself.
Make a raid where not a single debuff can land? That's just lazy. Offense down, Defense down, Tenacity down, Slow, Pain. How are any of those making this stupid raid any easier? Because a character will now die in the 4th turn instead of the 3rd? Because you can't have a squad doing 4% overall damage on one of the phases?
Congrats CG. If your aim is to anger the paying community and have people either quit or move to f2p, then you have succeeded.
If your actual aim is to create a fun and challenging raid, then don't destroy what so many characters offer in terms of debuffs and other mitigations. I understand removing stun and ability block. But knowing how and when to use stagger and daze is part of the game experience. At least come up with creative solutions to those debuffs like you did with Gen Grievous. 7 hits and he goes, period. He can be slowed, but after 7 hits, watch out. That was creative and required special strategies to overcome.
This raid is simply not fun. Even with all of the original frustrations with the HAAT raid, it was still fun. We would spend hours working out the best way to get max potential out of phase 1. Now it's simply just insert squad x and hope you do enough damage that the rest of the guild can match it and then slog on to phase 2 where it's the same thing again. About the only cool thing you've come up with for this raid is the soothe and unbreakable will. Those are great for timing out how to protect yourself.
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