Forum Discussion
7 years ago
It has been mentioned earlier that damage players do varies greatly from phase to phase. Are there any plans to fix this? A player in a guild who waits for phase 2 or 3 for example, will do far more damage with his squads than he possibly could in phase one. I understand that all this damage varies with mechanics, but would it be worth considering to award raid prizes according to a percentage of damage done, rather than the unbalanced flat numbers?
We've had to live with this problem for the AAT raid, and I for one am disappointed that it hasn't been looked at.
All this aside, I can see that a lot of players are still jaded by some previous design decisions, but we all have to admit that this raid is something fresh, beautiful, and incredibly interesting.
No one is having success without JTR? I'm just grateful that one of the most p2w characters has been nerfed to be more reasonable and allow for other strategies to be viable.
Also, the raid just came out! Strategies haven't been developed yet - instead of complaining, get out there, and start solving the puzzle! The same happens with any new content. This raid in particular is more complex than anything we've had so far, and encourages far more complex strategies.
Thanks EACG, this is the best content update I could have possibly hoped for.
We've had to live with this problem for the AAT raid, and I for one am disappointed that it hasn't been looked at.
All this aside, I can see that a lot of players are still jaded by some previous design decisions, but we all have to admit that this raid is something fresh, beautiful, and incredibly interesting.
No one is having success without JTR? I'm just grateful that one of the most p2w characters has been nerfed to be more reasonable and allow for other strategies to be viable.
Also, the raid just came out! Strategies haven't been developed yet - instead of complaining, get out there, and start solving the puzzle! The same happens with any new content. This raid in particular is more complex than anything we've had so far, and encourages far more complex strategies.
Thanks EACG, this is the best content update I could have possibly hoped for.
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