Forum Discussion
7 years ago
"Mol_Eliza_99999;c-1490701" wrote:
“...which we believe will help spur on additional, lively theorycrafting”
This Raid ignores every game mechanics: Debuffs, TMR, Buffs (DN steals them) and now Expose and TM on-damage. What theorycrafting, aside from brainless brute force and throwing your roster aka chipping at a brick wall? Not much fun in it. And even that is probably available to top 10 guilds only.
You guys need to really listen to your player base. Reducing Tenacity to manageable levels would be a good start.
Reduce a lot of things. That 5% TM gain is the dumbest thing ever even while fractured. Especially on raid bosses. Literally have 100 speed baze go next turn going faster than 270 characters because someone gained taunt. (5%TM gain for enemy buff). Not only do you put ridiculous mechanics for us to beat, the teams that do the most damage you want to nerf (that you designed to be that way) and wants us to figure out a “strategy” to find the best teams to beat the raid with when 80% of the characters are SLOW, WEAK and definitely not meant for the sith raid (that you designed), is a straight insult to the players. On top of that, not only are you forcing people to stay on the game longer, you reward them with trash. Like how do you guys sit there with that logic and tell yourselves that it’s a good idea? (Oh, well we don’t want people to be autoing raids after we give them cls, bb8, thrawn, etc., so um, lets let the non whale guilds/players make them complete t4/t5/t6 in a few days for weak rewards. A brand new raid with rewards that don’t even compete with rewards from rancor and aat. Straight trolling us.
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