Forum Discussion
scuba75
8 years agoRising Traveler
"Tiggus;871455" wrote:
I'm curious too... I had Critical Avoidance on my ShoreTrooper, and I think it saved a few crits from Rex or Wedge's AoE, but not the one that really mattered: The big assist.
For some reason I wanted him to not lose all protection too fast (i.e. not on the first hit), so I went back to +23.5% Protection.
I'm still unsure if it works as described above (actual chance of cirt = Attacker's crit chance - 24%, meaning it's useless when the attacker's crit chance goes to 124% or more), or in a much more favourable manner of (First determine if there's a crit based on Attacker's crit chance, then revert the crit with 24% probability). I suspect the first one, which makes it effective against enemies that have low crit chance and high crit damage.
All in all, I think 24% is just not enough to make a difference worth of a mod slot that could give +30 speed or +23.5% Protection.
Agree. Giving up 30 speed is tough.
I will say I had some on my leaderboard using them and my alaya at 74% crit chance was missing a lot of stun chances and of course when she did crit damn thing would get resisted.
It does work really well in p3 of tank raid. Since using them on rg and sunfac received 0 crits from rocket man.
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