"TommySitt;c-1185512" wrote:
So "Vinny_Vader_Vedi;c-1185484" wrote:
I ve heard rumblings - that these won't come for awhile because of newer/new players it's too daunting to achieve. Personally, cap increase is bound to happen eventually and I'm open to it. Would be nice to have extra tiers of heists and challenges that go with it.
As for gear - this is probably the most frustrating thing in the game overall. The best way to get gear is to spend/save purp. The gear bottleneck / drop/rng from raids is pretty terrible.
The way I read into it flash events were created for the gear bottleneck.. but doesn't look so good as we are only getting 3 days of them this month.
My hope is this - flash events continue to be a monthly thing and territory battles' reward of "exclusive " gear are no for tier 11-12 but those pieces we so desperately need.
Sorry for the wall of text.
Besides not tailoring lvl cap increases to server age, the other thing that baffles me is, when we increase gear tier, why the previous gear is still nearly as difficult to obtain?
When we went to gear 11, stun cuffs, MK3 Carbantis, stun guns, etc. should have been made more plentiful, f2p. I don't consider adding them to the fleet shop at a steep price when in competition with zetas and ship shards "easier to obtain." GW shop, PvP shop, or guild shop would have been a much more appropriate place to make these available.
The norm for this type of game is to make lower tier gear more bountiful, and make difficult to farm the highest tier items. What the devs don't realize/ignore is, that while new gear should be a grind, we have a few new toons added monthly, and they also need to make the journey to g11. Most of us don't have 80 g11 toons on-hand.
I would love a gear increase at this time, but this is what I'm worried about. It's not fun having a new gear level when we're still trying to farm holos for g7 toons, and that needs to change (maybe put holos in the guild store like every other 20-piece purple??).
But a gear increase would be great to separate the noobs from the elite in arena. With this long period of stagnation, scrubs have been able to climb to the top with relative ease, when there is a clear difference between the mods and experience of the players who have been at the top for over a year, compared to those who just arrived last month.