Forum Discussion
6 years ago
This needs to be fixed now. I've tried to adjust to the change, but it's still driving me crazy.
I'm buying energy and wasting it, and it doesn't matter how many times I tell myself to not forget to set the slider back to 1, I'm still missing it. After playing this game for the past few years, and getting the flow of everything down, it's second nature to sim 1 at a time for gear. If I need more than one, I WILL MAKE THE DECISION TO MOVE THE SLIDER. By making this change to the slider, that seems NO ONE asked for, they're forcing us to break a habit for no reason.
I don't want to hear any comments about "just don't forget" or "just do the opposite from before". Again, did anyone ask for this change?!
"Node Simming Slider: The node simming slider logic has been adjusted to "slightly" reduce the number of taps to fully sim a node". This is not the garbage that we ended up with... and before it was 1 tap and a slide to adjust it to full, it wasn't hard or a time waste.
Again, I'm wasting energy, but knowing EA that's probably exactly what they want, and probably the very reason this is even a "problem". It seems more fitting that they made this change to screw us over that much more, I have very little faith this will be addressed. I dare you EA/CG, give us a comment explaining this.
I'm buying energy and wasting it, and it doesn't matter how many times I tell myself to not forget to set the slider back to 1, I'm still missing it. After playing this game for the past few years, and getting the flow of everything down, it's second nature to sim 1 at a time for gear. If I need more than one, I WILL MAKE THE DECISION TO MOVE THE SLIDER. By making this change to the slider, that seems NO ONE asked for, they're forcing us to break a habit for no reason.
I don't want to hear any comments about "just don't forget" or "just do the opposite from before". Again, did anyone ask for this change?!
"Node Simming Slider: The node simming slider logic has been adjusted to "slightly" reduce the number of taps to fully sim a node". This is not the garbage that we ended up with... and before it was 1 tap and a slide to adjust it to full, it wasn't hard or a time waste.
Again, I'm wasting energy, but knowing EA that's probably exactly what they want, and probably the very reason this is even a "problem". It seems more fitting that they made this change to screw us over that much more, I have very little faith this will be addressed. I dare you EA/CG, give us a comment explaining this.
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