3 years ago
Vulture droid
So what’s going on with that. Assists on enemies with buzz droids is random nowadays. Did something change?
"Ravens1113;c-2360206" wrote:
And the trend of “if it helps we fix, if it hurts it stays” when it comes to fixing bugs. Lost my GAC cause the summoned vulture droid from the original never assisting. That’s cool, who needs an extra 700 crystals anyway lmao
"MaruMaru;c-2360364" wrote:
This type of bogus accusations without any data dilutes the focus from the actual issue which has nothing to do with ai getting more assists.
"MaruMaru;c-2360577" wrote:"InyakSolomon88;c-2360569" wrote:"MaruMaru;c-2360364" wrote:
This type of bogus accusations without any data dilutes the focus from the actual issue which has nothing to do with ai getting more assists.
you sound like EA Answers, who even when presented with video evidence still dismissed it.
I think you misuderstood what I'm responding to. The issue is the change to the vulture assists making malo counter to exec worse, not ai controlled player fleet getting more assists than player controlled ones. I've yet to see a video of this "cheating ai" that is claimed on the post above mine.
"MaruMaru;c-2360364" wrote:
This type of bogus accusations without any data dilutes the focus from the actual issue which has nothing to do with ai getting more assists.
"Whatelse73;c-2361213" wrote:"MaruMaru;c-2360364" wrote:
This type of bogus accusations without any data dilutes the focus from the actual issue which has nothing to do with ai getting more assists.
You can call it "bogus" all you want, that's you having blinders on to anything critical of CG and RNG. But hey, good for you for living in the land of sunshine, happy flowers and make believe.
When MY ships on offense dodge 10 times in a row, multiple times and/or dodge 14 of 15 attacks as the ships on defense have I'm trying to take out, then I'll consider it "even". It's not bogus if players can watch the AI getting better rolls over and over again in multiple matches. I just watched two fleets get obliterated because Tie Fighter dodged so many attacks, Thrawn's capital ship did its ultimate THREE TIMES with only Tie Fighter remaining. Why? Oh because Tie Fighter has a whopping 25% dodge rate and because of that dodges 95% of the time. That's the kind of GARBAGE that we have to experience. My ships ain't doing that on offense. (If your ships are dodging 10 attacks in a row on offense, post the video to prove it.)
If CG can tell me about specific matches where my ships on offense did 10 dodges in a row, more than once, okay fine. But that doesn't happen FOR me, only AGAINST me. It doesn't matter if it's in TB, TW, GAC, fleet arena, etc. The "RNG" excuse is masking AI advantage. I'm not saying I lose all the time, or that I lose most of the time. But in GAC especially, when there are bugs, the AI has advantages, added to ships being ignored for years, it's just more fuel on the fire. If you have "bad" RNG two times in Kyber GAC, that's it, you most likely aren't clearing. This bug makes that possibility increase substantially.
"Ragnarok_COTF;c-2361384" wrote:
In this game that happened with the last 2 Chases. CG didn't say anything about that :(
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