Forum Discussion
8 years ago
The game has always been like that. It’s essentially a severe grind until you get workable characters. But even high end players are blocked by the severe grind to stay relevant.
The feeling you feel now, is the entire game. Content will always be locked until you progress. Progress is simply simming until you pass the point.
Then you play the progress in a few minutes and it’s over and back to the grind again.
Now there is one raid made for newer players, but you will have to do work to find a guild who runs it. The pit has much lower difficulty levels, going as low as 2 or 3 star requirements?
Anyways, we at the high end have already put the time to progress at the high end, but we still have to be blocked to progress. The reason we stay is the time and money put in. It takes a lot to quit once you’ve been drawn in. Guild breaking up, or realizing the monotony, ect.
The feeling you feel now, is the entire game. Content will always be locked until you progress. Progress is simply simming until you pass the point.
Then you play the progress in a few minutes and it’s over and back to the grind again.
Now there is one raid made for newer players, but you will have to do work to find a guild who runs it. The pit has much lower difficulty levels, going as low as 2 or 3 star requirements?
Anyways, we at the high end have already put the time to progress at the high end, but we still have to be blocked to progress. The reason we stay is the time and money put in. It takes a lot to quit once you’ve been drawn in. Guild breaking up, or realizing the monotony, ect.
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