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Persimius
4 years agoRising Scout
"CG_Doja_Fett_MINI;c-2282436" wrote:
It's def frustrating, but a point I've heard more than once from the dev side is that they don't want to take agency and decision-making away from players (for example, giving one player the power to undo or override another player's actions).
Having said that, maybe there's a good idea that serves as a happy medium which could find its way onto the QoL list Crumb have established.
My suggestion, while it may not help the OP in his specific example, is to prevent over-deploying. If a sector only need 500k to hit 3*, why does the game allow a player to deploy 4M GP there?
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