Forum Discussion
7 years ago
"Calagon;d-199529" wrote:
It's no secret that the drop rates for Carth and Juhani have been absolutely brutal leading up to the Darth Revan event. Now, I won't get into the idea that CG curbs drop rates before an event, because we could go on all day about things we can't confirm. But it goes without saying for any long time player, such as myself, that there's nothing more demoralizing about this game than focusing all your energy and recharges on a single node for days or weeks at a time, and getting next to no shards.
Whenever I see someone talking about quitting the game, it's almost always in relation to the unforgiving shard drop rates. To be fair to CG, I understand that this is a business, and having people spend money on recharges is a part of how they make their profit, but the system has to be adjusted to accommodate the way the game has changed if they plan to keep the player base happy. What's the point of having a passionate community of Star Wars fans when those fans can rarely power up the characters they love the most?
When the game first started, low drop rates weren't a major issue because of the relatively small roster size. You knew that you would unlock a new character or increase * levels regularly enough so as to not fall behind the rest of the crowd or to have no chance catching up. But now, with new characters coming out much faster than players can power up old ones, what was once a pretty fun experience in collecting your Star Wars faves has become an insurmountable effort for both veteran and new players.
CG, something has to be done if you plan to keep up interest in the game while putting out characters at the rate that you have. Suggestions? I could easily see a daily guaranteed drop (on nodes that players can choose) of something as small as 3 shards making the grind much more bearable for many players. Having more events where certain nodes are much more likely to yield shards (similar to what's been implemented with Galactic Chase) would be another way of improving the current system.
Whatever the solution, I hope one is implemented soon, otherwise I don't see the game lasting much longer. Don't alienate your players, CG. Don't get so caught up in exploiting the passion of Star Wars fans that you forget to keep the game fun for Star Wars fans.
TL;DR: Fix shard drops CG.
Drop rates are the same across the board. I'm getting showered in Carth shards. Personally for me, Canderous was the most brutal slog-grind ever. Took me months even with refreshes, but there were other characters in the past that I breezed through. Hounds Tooth was really easy, while Jango is slower.
Everyone has a different experience. But the rates are all the same.
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