Forum Discussion
MasterSeedy
5 years agoSeasoned Ace
@mariogsh
You know, they don't have to make things hard. I don't know if they're thinking about it, but if the toon isn't meta, you could create a g10-rated Hero's Journey event for it. Epic Confrontations require GET, but HJs don't.
This is one of the things that seems weird to me - and dojo, maybe you could chime in? - but when introducing a pack of new, non-meta toons, they can create HJs at older difficulty scales. It would seem like a gimme to established players if they only had to gear the pack to g10, but
1) they'd still have to gear the HJ toon up to g12 or relic to see any use in their contexts,
and
2) they'd still have to 7* all the prerequisite toons.
Really it would be a boon to new players not old ones, since the newer players could get another faction at reasonable gear levels, but the 5.5-7M crowd doesn't much care since they're busy chasing their 2-4th GL. The cost to those players (and sure it would be worth it to some) would be delaying the GL quest.
But so long as the new toon isn't plug & play like Wat or Thrawn, the 5.5-7M crowd still has to relic them to use them, while the pre-5.5M crowd just has to give them g10 - g12, depending on where they're at.
The over-7M crowd I imagine doesn't give a fig. They likely have all the GLs and thus can try for the new toon immediately, but they, also, won't be in a position to actually use the toons in any relevant context without relics. The people they're competing against just aren't fielding TW or GAC squads that can be beaten by any g10 toon, even if it's from a cool new faction. And they're also playing Geo TBs, where a 7M roster is already crushing dark side & on the light side new g10 toons would be a waste of Territory Points - they'll just get blown up immediately.
There's simply no downside to a g10-scale HJ event so long as the HJ toon isn't plug & play so high-level players will need to put relics on them anyway.
Anyway, that's my rant encouraging CG to tailor more content to newer players when it can be done without changing the economy for end-game players.
You know, they don't have to make things hard. I don't know if they're thinking about it, but if the toon isn't meta, you could create a g10-rated Hero's Journey event for it. Epic Confrontations require GET, but HJs don't.
This is one of the things that seems weird to me - and dojo, maybe you could chime in? - but when introducing a pack of new, non-meta toons, they can create HJs at older difficulty scales. It would seem like a gimme to established players if they only had to gear the pack to g10, but
1) they'd still have to gear the HJ toon up to g12 or relic to see any use in their contexts,
and
2) they'd still have to 7* all the prerequisite toons.
Really it would be a boon to new players not old ones, since the newer players could get another faction at reasonable gear levels, but the 5.5-7M crowd doesn't much care since they're busy chasing their 2-4th GL. The cost to those players (and sure it would be worth it to some) would be delaying the GL quest.
But so long as the new toon isn't plug & play like Wat or Thrawn, the 5.5-7M crowd still has to relic them to use them, while the pre-5.5M crowd just has to give them g10 - g12, depending on where they're at.
The over-7M crowd I imagine doesn't give a fig. They likely have all the GLs and thus can try for the new toon immediately, but they, also, won't be in a position to actually use the toons in any relevant context without relics. The people they're competing against just aren't fielding TW or GAC squads that can be beaten by any g10 toon, even if it's from a cool new faction. And they're also playing Geo TBs, where a 7M roster is already crushing dark side & on the light side new g10 toons would be a waste of Territory Points - they'll just get blown up immediately.
There's simply no downside to a g10-scale HJ event so long as the HJ toon isn't plug & play so high-level players will need to put relics on them anyway.
Anyway, that's my rant encouraging CG to tailor more content to newer players when it can be done without changing the economy for end-game players.
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