7 years ago
What are CG's Goals?
I mean this question honestly. Obviously the main goal is to make money, but what else?
Create fun and engaging content?
How can this be with the STR disaster that is (near) universally hated.
Create an environment of communication with devs and the community with the goal of finding out what keeps people coming back?
You hired a community manager that, despie his title, doesnt really communicate. Even on threads specifically asking for feedback. Topics go months with no responses. When the player base asks for something you do literally the opposite. (Less ships RNG, STR rewards etc) You are apparently dedicating more time to Reddit because you cant filter there, but still, these are the official forums.
To create a diverse game with multiple areas of engaging content?
Ships 2.0 seems to be quite the failure, at least based on the feedback. I know, I know you have some measureables that show its amazing, but the community has already pointed out the errors in your data
Cultivate a community encouraging teamwork and friendship?
Again STR. The breaker of guilds and the seperator of power.
So if we cant talk about anything else, can we talk about what your goals are, and maybe we can help you get there? And at the same time make a game that is more balanced and enjoyable?
Create fun and engaging content?
How can this be with the STR disaster that is (near) universally hated.
Create an environment of communication with devs and the community with the goal of finding out what keeps people coming back?
You hired a community manager that, despie his title, doesnt really communicate. Even on threads specifically asking for feedback. Topics go months with no responses. When the player base asks for something you do literally the opposite. (Less ships RNG, STR rewards etc) You are apparently dedicating more time to Reddit because you cant filter there, but still, these are the official forums.
To create a diverse game with multiple areas of engaging content?
Ships 2.0 seems to be quite the failure, at least based on the feedback. I know, I know you have some measureables that show its amazing, but the community has already pointed out the errors in your data
Cultivate a community encouraging teamwork and friendship?
Again STR. The breaker of guilds and the seperator of power.
So if we cant talk about anything else, can we talk about what your goals are, and maybe we can help you get there? And at the same time make a game that is more balanced and enjoyable?