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It's very very simple. There's an elegant and simple idea that Egnard came up with called an 'Activity Score'. He wants to use it with all sorts of bells and whistles, but on its own, but with a bit more depth.............it solves most of the GAC issues.
The biggest issue with GAC is a mismatch of rosters due to the lack of activity of some players.
Each player is given an activity score, that's invisible to the player and doesn't affect rewards in any way. The max Activity Score is +10 and the minimum is -10. Players are matched on Skill Points (as they are now). However, instead of playing the nearest 7 players to them, there is a secondary matching system which is the Activity Score. Players play players with the same Activity Score, rather than the nearest 7 on the table.
If you score 0-10 points in a GAC with 0-1 attempts you score -2 AS points.
If you battle more than once, but not more than teams deployed in 1 zone ( or 2 battles in total for leagues with only 1 team defence zones) you score -1 AS points.
If you battle up to the amount of teams for 2 zones (3 battles for 1 defence zone leagues) you score 0 AS points.
If you battle up to the amount of teams deployed for 3 zones (4 battles for 1 defence zone leagues) you score 1 AS point.
If you battle as many times as there are defensive teams (or 5+ battles for 1 defence zone leagues) you score 2 AS points.
As stated earlier +10 and -10 are the max/min scores, so once you hit these numbers you hit a ceiling/floor until you start to lose/gain AS points.
I think this is a very simple and elegant way of fixing GAC.
harvestmouse1 wrote:There's an elegant and simple idea that Egnard came up with
You lost me after Egnard
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