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- its so people at least have a chance to record a 0 score before it gets completed within 6 minutes.
before the wait time guilds launched the raids and asked members to wait 24 hours etc before damaging, but at times people never bothered to wait the time asked and hit a full solo meaning others never got any rewards.
now with the wait time it gives people 24 hours to at least hit a 0
not sure why they didnt just set auto join for all members and give them all 0 score from launch to make it better tbh - The more people join the raid, the more rewards for the guild as a whole. You really want as many guild members as possible join the raids instead of launching it and then finish it after 10—30 minutes with only a few guild members receiving rewards.
- Da_BauersNew SpectatorAre you referring to the "join" period or does the Guild still require a "zero damage" period even after the join period ends? Because if it's B, that's just ridiculous. The whole point of the join period is so everyone in the Guild posts an automatic zero in case they miss the raid.
@LynnYoda I've wondered that too, and that's great idea. As soon as a raid with a join period launches, it auto populates the "joined" list randomly with every available Guild member. The only ones not automatically listed are those who don't meet the requirements. They're on their own to join if they happen to promote someone to 7* for instance. - Da_BauersNew SpectatorYeah that's ridiculous. If you want the damage to start later, adjust the raid launch time. Don't have a 24 hr join and THEN ask for more time with no damage. Officers need to launch raids properly & communicate clearly.
"2smooth;c-1704584" wrote:
"LynnYoda;c-1704125" wrote:
its so people at least have a chance to record a 0 score before it gets completed within 6 minutes.
before the wait time guilds launched the raids and asked members to wait 24 hours etc before damaging, but at times people never bothered to wait the time asked and hit a full solo meaning others never got any rewards.
now with the wait time it gives people 24 hours to at least hit a 0
not sure why they didnt just set auto join for all members and give them all 0 score from launch to make it better tbh
No not referring to the 24hr wait but a situation where after the wait raid unlocks to fight but they want to fight hr later. Why wouldn’t they just adjust start time so when it unlocks to fight after the 24 join period. Everyone could go not complaining about people going right after 24 join is done?
Our guild does an hour of no dmg posted for pit to allow those that are busy during the hour it goes live to preload a run. They just can't post until 10 min after it goes live if you preload.
It works ok. Every now and again someone forgets but not too often. And we don't boot for forgetting once. The guild leadership frequently explains in the chat for new people why we do it. For me, I just open it when dmg is allowed and hit auto so not much of an extra hassle.
So my advice is to ask leadership why they are doing this. Most likely it is to allow a few members to preload because rl gets in the way of joining in the 5 min needed to post a solo run.- ThorikBSeasoned Newcomer
"LynnYoda;c-1704674" wrote:
Yeah its so its not finished in 6 minutes / for those who cant solo with 1 team to give them a chance.
its pretty pointless tbh but some leaders / officers like to flex their muscles to prove what they say goes.
BTW if you want a different guild with less rules + better rewards let me know, no hassles all fun
Wait now, this isn't fair. I use a hold on posting damage, not to 'flex my muscles' but to make sure that my guild members get a chance to post some damage. It's what my guild wanted when I asked them for their input. - Da_BauersNew SpectatorI don't deny damage for an hour but I instruct anyone capable of solo'ing the Pit to not finish their run until they see "Phase 3 complete" in the chat notification at the bottom. After that, all bets are off. Sometimes takes 20 minutes, sometimes 45. Either way, lower level players still get a crack at at least one phase.
"LynnYoda;c-1704125" wrote:
its so people at least have a chance to record a 0 score before it gets completed within 6 minutes.
before the wait time guilds launched the raids and asked members to wait 24 hours etc before damaging, but at times people never bothered to wait the time asked and hit a full solo meaning others never got any rewards.
now with the wait time it gives people 24 hours to at least hit a 0
not sure why they didnt just set auto join for all members and give them all 0 score from launch to make it better tbh
Then you wouldn't need to come online to check for raids and stuff and you'd still be rewarded. I think that wouldn't be fair to daily players.- ThorikBSeasoned NewcomerFor Raids, the wait for posting damage after the timer expires is to allow folks to actually have a chance to hit the raid and improve their score as opposed to it being done in less than 10 minutes once the timer expires. When you've got a mix of folks who can solo and those who can't, it's really just to allow folks to get a score posted and not be subject to the completely randomized results of all the 0-tags.
"PAUBroksby;c-1704305" wrote:
For Raids, the wait for posting damage after the timer expires is to allow folks to actually have a chance to hit the raid and improve their score as opposed to it being done in less than 10 minutes once the timer expires. When you've got a mix of folks who can solo and those who can't, it's really just to allow folks to get a score posted and not be subject to the completely randomized results of all the 0-tags.
Exactly - Yeah you have 24 hours to hit join so you post a zero. If you want to do better than that, these days in PIT you have about 6 minutes from go live before the first solo runs are done. With a 20 minute timer on solo posts, that at least gives others a chance to do some damage (or start their own solo runs).
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