Forum Discussion
11 Replies
- Red - Physical damage
Blue - Special damage
Yellow - Crit damage
Green - Healing "nfidel2k;c-2395514" wrote:
Red - Physical damage
Blue - Special damage
Yellow - Crit damage
Green - Healing
Wow...thanks.- Kaerindal3 years agoNew ScoutAlso, white is true damage. Think max hp type stuff that bypass resistance and armor.
"Kaerindal;c-2395517" wrote:
Also, white is true damage. Think max hp type stuff that bypass resistance and armor.
Thanks.
I think i have never seen "white" b4.
=====
BTW, what is special dmg?
How is it different from physical dmg?
Thanks.- M0st1yHarm1ess3 years agoSeasoned Ace
"Kaerindal;c-2395517" wrote:
Also, white is true damage. Think max hp type stuff that bypass resistance and armor.
Percentage health damage is not necessarily true damage.
I might be wrong. Just took a look at some of the mechanics. Both true damage and percent health damage are classified as "effect_damage", as opposed to the normal "physical_damage" or "special_damage". "GegeGerard24;c-2395525" wrote:
"Kaerindal;c-2395517" wrote:
Also, white is true damage. Think max hp type stuff that bypass resistance and armor.
Thanks.
I think i have never seen "white" b4.
=====
BTW, what is special dmg?
How is it different from physical dmg?
Thanks.
Ability descriptions state they inflict either Special or Physical damage. Physical (red, or yellow if a crit) is mitigated by the target opponent’s Armor. It is evaded by Dodge %.
Special damage (blue, or yellow for a crit) is mitigated by the opponent’s Resistence and is evaded by Deflection %.- scuba753 years agoLegend
"Tellithowitis;c-2395535" wrote:
I should also mention that in this game I'm not sure if all % health attacks are by default true damage (white) I think the game sometimes fails to mention this. In other games that use a similar system like league of legends for example, an example would be blade of the ruined king, it does 8% health bonus damage but since it's physical it gets mitigated by a champions armor. Or even better example is how ekko, gnar and vayne work, Ekko and Gnar do % health damage every third attack but it's special for ekko and physical for Gnar so it's not as effective as tanks but vayne shreds tanks cause she does true damage.
Exposes, thermal detonators and damage over time effects also do true damage in Swgoh
Thermal detonators do physical damage (why they can crit). Think it was an error in the beginning and they just went with it. - scuba753 years agoLegend
"GegeGerard24;c-2395525" wrote:
"Kaerindal;c-2395517" wrote:
Also, white is true damage. Think max hp type stuff that bypass resistance and armor.
Thanks.
I think i have never seen "white" b4.
=====
BTW, what is special dmg?
How is it different from physical dmg?
Thanks.
Early in the game, basic abilities did physical damage and special abilities did special damage, then they started just have them both able to do both.
Now most units only do physical or special damage.
Honestly it is really dumb and should just be 2 damage types mitigated and un mitigated would actually make those 80% armor units useful. - Just for sake of "dmg" completeness and adding more confusion:
"Massive Damage" (from ipd or savage) is physical damage according to SWOGH mechanics. However they are displayed as "white" (true damage). Would actually make more sense, because they can't crit. - EnigmaPotatoes3 years agoSeasoned Ace
"PeachyPeachSWGOH;c-2395549" wrote:
"Kaerindal;c-2395517" wrote:
Also, white is true damage. Think max hp type stuff that bypass resistance and armor.
Percentage health damage is not necessarily true damage.
I might be wrong. Just took a look at some of the mechanics. Both true damage and percent health damage are classified as "effect_damage", as opposed to the normal "physical_damage" or "special_damage".
Basically all % Health Damage is unmitigated by Defense.
They can still be reduced by Damage Reduction Unique effects though. Things like SK's Omi, GL Unique, etc.
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