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In my opinion what has made TW become zero fun is first Datacons and second the ever present GL defensive walls. Just about everyone in my guild sets GL’s on defense and with what we have left over is between 1-3 attacks of an opponents GL wall and depending on how many defensive slots we get stuck with is the fine line between getting past the first wall. How is this any sort of fun at all???
It's certainly not everyone's idea of 'fun' - but plenty of people manage it just fine and some people love it. It takes strategy and a bit of coordination. We find it helps to put suggested counters in the zone orders so people can see what to use when they click on the zone. If you have lots of people in your guild that don't understand counters then you'll have a harder time of it.
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