Forum Discussion
harvestmouse1
3 years agoSeasoned Ace
"RobMc;c-2396875" wrote:
Since yet EVERY opponent attacked! I got copmletly blown away. You can look at my Profile if you want.
Well I don't know your profile name to check. Also, I have zero reason to disbelieve your honesty. Oh wait you left the names on the pictures.............that's a bit of a no no.
I'd say that if you are having extreme GP differences and they are attacking and winning matches, that's a bit unlucky. They have to be in Carbonite 3 due to a lot of inactivity. This run of bad luck won't last. I'll stick by what I said, not as certain as you think you'll finish last.
"RobMc;c-2396875" wrote:
If inactivity is a Problem why CG just dont do something against this. In CS:GO or LoL for example, you just loose your Rank until you Play again. This works with hidden MMR. You dont freefall to Silver or something.
Well the top end leagues of LoL do lose LP if they don't play. There's a decay system. However, the big difference between LOL and SWGOH is the reward system. You are rewarded every day on SWGOH for the league/division you're in. Where as in LoL you're only rewarded if you play a game (bar the end of season and milestone stuff).
In SWGOH you can essentially play GAC and be totally inactive. That's not possible with LoL or CS/GO. So we can't draw a comparison there.
"harvestmouse;c-2396739" wrote:
Your win percentage won't be affected by it much (as a lot of these big guys aren't going to be showing up). However, the spirit of the game and fun aspects definitely are. There's very little fun in winning vs a giant that probably isn't going to play.
"RobMc;c-2396875" wrote:
Liked i said, every from them attacked...
Well it's still the case. The system will give you a good win percentage early on, until you find your win/loss balance area. Then it'll maintain you around/near 50% win rate whatever.
The issue isn't how much you're going to win in the future. That's fairly set, it'll be a little over 50%. However, as I said the 'Spirit of the Game' is being affected by this issue.
How to solve it fairly though? That really doesn't seem simple at all. As you've pointed out sometimes these freefalling giants do play. It's not a blanket case of activity vs inactivity. It's also not a blanket case of trying vs not trying. Each player's busyness and motivation isn't a constant.
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