Forum Discussion
9 years ago
"SmokeyJoe320;677262" wrote:"J0K3R;677241" wrote:
Do you agree with my statements?
1. when adding #def mods, it doesnt matter how high or low the current defense (armor) is. Their effectiveness is constant
2. %def mods are best used on high defense (armor) characters
3. all mods (%def and #def) work better the higher the health / protection of the character
I crunched some numbers and these are my conclusions
Yes
Yes
No
Why would a flat # mod be better on a high HP toon? It gives the same effect to both. It may be more useful to add a bit more to an already high HP toon because what does adding a tiny defense upgrade to a weak toon do in this mega DPS set up? But why else would it be better for high HP toons?
Regarding high HP toons: the point of ur armor is to essentially make your hitpoints more effective.
Let's say you have 50%armor and 10k hitpoints. That means you halve the damage coming your way, essentially turning your 10k hitpoints into 20k. A person with 20k hitpoints with same armor turns his hitpoints into 40k essentially. The more HP you have, the more u benefit from armor
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