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J0K3R_RtP's avatar
9 years ago

Who benefits most from a DEF boost from a mod?

What is your opinion? Is it a character with already high def? One with low def? Does it matter if its a %def mod or a #def mod? Does it matter how high protection/health is, or not?

I wonder if everyone feels the same way. My gut is leaning one way, but before i comment i will crunch some numbers.

Anyone know the answer? Or at least FEEL they know?

62 Replies

  • Advantage of health and defense is u can trigger RG and anni before u die.
  • "johnne;678074" wrote:
    "Zooey;678038" wrote:
    "johnne;677923" wrote:
    "J0K3R;677859" wrote:
    "johnne;677825" wrote:
    "J0K3R;677431" wrote:
    "SmokeyJoe320;677428" wrote:
    This thread hurts my brain


    TLDR:
    protection boosts tend to be better than def boosts.

    Even though %def boost is relatively better than #def boost at higher HP and armor, what we get from #def boost tends to be better quality


    Well after calculation... if @scuba Formular is correct, def% (+11.75*4=47%) will be better than health% (+5.88*4=23.52%) ONLY WHEN basic def# is more than 819, assuming original avg. dam is 4000.
    So def mod = trash, for now.

    But we can wait until the level cap up to 100+ and see what would happen.



    Can you explain what meant by "WHEN basic def# is more than 819". Specifically im wondering what exactly is the 819 figure representing

    Regarding health and protection: i agree that protection is a better initial HP stat (ignoring healing abilities), but again, I'm wondering how Def (armor) makes one better than the other. As far as i can tell, Def is blind to health and protection and cannot distinguish between the two

    Im curious what your thoughts are.

    Regarding "assuming average damage": u gotta get a formula that ignores damage and deals strictly with HP


    The aim of def/proc/health is to maximum turns someone could standing.

    Number of turns * avg.dam = Health * (1+h%) / (1- armor%)

    e.g old Ben (lv80 max gear), basic def#: 393
    By the Formula armor%: 39.57%
    ----with 4 primary def% mods +11.75%, def# would be 538, and armor% will be 49.02%

    Basic Health point: 23970
    ----with 4 primary health% mods +5.88%, Health would be 29607

    Assume avg.dam: 4000 (It is important because Number of turns is a Roundup INTEGER, can imagine the difference between avg.dam 500 and 20000)

    So now, for 4 def% mods,
    N = 23970 / (4000*(1-49.02%)) = 11.75 -> 12

    4 health% mods,
    N = 29607 / (4000*(1-39.57%)) = 12.25 -> 13

    And Health% mod wins.... in other cases they might be equal sometimes but def% never wins.. unless original def# is as high as 810+

    You may try in excel..


    Wouldn't you need to consider protection? Most toons have about equal hp and prot before mods so adding def should have about twice the effect you're getting.


    Err... If protection is mentioned.. mods primary +23.5% Prot. is the best.

    And u r right. I re calculate considering prot (basic data used), and using avg.dam taken as 5000, according to @J0K3R . So here's the result: ( all lv80, max gear, data from Swgoh.gg)

    Old Ben ( def wins )
    5s (def wins)
    Sun fac ( def wins)
    Vader (def wins)
    RG (def wins, but should still mod health if no protect)

    Nebit, B2, STH, Anakin (draw)


    I had a misplaced bracket.. Its 4400 for single target attackers and 3750 for aoe

    Also thank you for putting me on a more accurate path of determining character value

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