Forum Discussion
7 years ago
"CG_SBCrumb;d-170626" wrote:
How do you make the biggest impact on the game today with just one change? Why did you pick this one over other important improvements?
Mod management:
Allow us to view the mod history (original color, how it leveled up each level, etc.).
Allow us to add our own personal notes to a mod and then add a symbol to the mod that lets us know that it has a note (like the new "favorites" symbol on gear pieces).
A "Transfer All" button on a set of mods from one character to another (see "Simple Solution" below).
A "Remove All" button on a set of mods on a character.
A simple solution to mod management would be to incorporate a system similar to "gear suits" in World of Warcraft, where we could gear up our character with a desired set of gear pieces and then be able to label it--like DPS Suit or Healing Suit, etc. Then, with a click of a button, we could change between these suits as long as we weren't in combat. To relate this theory to mods, we would assign the desired mods to a character and then "save" those mods as a set or a suit, and then we could change them at will. So say we have a set of mods great for arena, we would save those as our "arena set," and once we also have a set of mods great for Sith raid, we could immediately switch between the two and go into combat.
Also, a "restart" option to raids would be hugely beneficial, so that we could restart an attempt and not have to use the airplane mode method which in theory is an exploit on your own system.
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