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9 years ago
"Nikoms565;811250" wrote:"ShaolinPunk;811149" wrote:
So I understand, you're asking why the designers have made a progression speed what it is? Suggesting they change it to someone else's (a player's) personal preference?
To be fair, I think his question is why does it seem that there is not a single gate to progression speed (which is the case in most games - and sufficient) - but why are there multiple gates (i.e. credits AND shards AND gear AND tournaments, etc.). I think it's a fair question.
Honestly, I think the simple answer is EA is smart(?) enough to realize, if they can make whales pay to jump one hurdle, why not male them pay to jump two? or four?
Correct - I was simply asking what is the benefit to limiting credits as much as they currently are limited (somewhere between 12 - 15M weekly - rough guess - and assuming a heist occurs). Progression is already throttled by shard farming and bottle necked by gear. Does the introduction of a third bottleneck really help that much or would releasing the bottleneck spur spending to the help ease the gear bottle neck?
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