7 years ago
Why change zFinn?
So Crumb, you guys are having issues coming up with a solution for zFinn solo'ing P3 of the Sith Raid? (though an argument could be made whether or not there is a problem in the first place) after t...
"Daishi;c-1751062" wrote:
T"TVF;c-1750994" wrote:"Liath;c-1750987" wrote:"Daishi;c-1750960" wrote:I don’t think you’re understanding what I’m saying. Beating the team is usually not a problem. The problem is that once in a while the RNG is such that I can lose without even getting a turn. I think that is bad game design and such loops ought not happen.
I've had this happen vs FO teams, palp teams, JTR teams. If they outspeed me, their kit has so much TM gain that they can get the train running and clear me before I can move (if I use the wrong team).
Now I know THIS particular team uses Han who always shoots first. If you want to beat them, use your own han to stun theirs. 50/50 chance you'll go first and invalidate the strategy entirely. Use an auto-taunting tank that you've modded with crazy high tenacity to block the expose train. It won't make han shoot first at it, but itll stop the train after the initial shot. You may need one like zeta bossk or obi that will re-taunt when dispelled, or GK who will re-taunt when someone is crit.
What I'm saying is in PvP there are strategies to use to work around these teams. You're using paper and trying to beat scissors. Go find a rock and bash it.
So you know that Han only gives a 50/50 chance and you’re suggesting that to fix the problem I’m addressing that already happens less than 50% of the time? Sure. High tenacity still doesn’t work because of Chewie, which I already mentioned.
I have no problem with you losing because you are too slow or using the wrong team. I have a problem with there being nothing available to prevent this. There is no rock.
You can tell the person who is telling others to use a strategy that they've never used themselves, because Han cannot be stunned since Chewie guards him.
So stun chewie instead so he cant assist and ally tenacity down, this preventing the exposes from sticking to your high tenacity toons and stopping the train? I've never used this but it's an idea.
"Eddiemundie;c-1751066" wrote:"Liath;c-1750853" wrote:"KM1;c-1750782" wrote:
For those who want to nerf ZFinn because he's irritating, I could say the same of NS or Nest. I run a zFinn squad with 3PO and R2. My team falls over 40+ spots. But I am willing to live with it. When I ran a Bastilla led Jedi squad, I learned to avoid NS because they were a boring and difficult challenge. If you find my team comp annoying, go around it. Just because you haven't theory crafted and modded your team to take mine down is not a reason to nerf my team.
If there is a team that is guaranteed not to be caught by the loop tell me what it is and I will happily use it. I’ve tried to think about it but I haven’t come up with anything. Tenacity doesn’t fix it since Chewie inflicts tenacity down. If it was just one team that’s not a good counter to this, I wouldn’t be complaining. I am not a great theorycrafter and I am open to advice.
It’s hard to “go around” the team in 1st.
The counter is... revan. Why not nerf revan then?