Forum Discussion
8 years ago
The biggest problem I had with tournaments was that it was too difficult to get the main prize. Part of that was how few spots paid out enough shards to unlock and part of it the amount of effort that had to be put in in order to reach one of those spots. I also didn't like the fact that it was impossible to know exactly how much effort was needed until the tournament was over.
This problem has a very easy solution: Award the shards at various point thresholds. Everyone who reaches 1000 points gets 5 shards. At 1500 points, you get 10 more and so on. The shards needed to get to 7* would be awarded for a fairly high point total but one that most people with 10+ maxed toons should be able to attain with moderate effort.
All the other prizes, such as credits and materials, can continue to be awarded based on final rank since people don't care as much as about these. I mean, some people do and this is a way to reward those that push to be the best but I don't think anyone is going to be bummed about finishing in 201st place as long as they get the shards they wanted.
This prize structure would likely call for some tweaks to refreshes and how points are awarded but that's something EA can probably figure out on their own. The most important thing is that everyone has an equal chance to get the new character/ship and promote it to whatever level they want without having to worry about whether all their effort will be wasted.
This also dramatically lessens the impact of cheaters. Sure, hackers may still take the top 100 places and screw everyone out of the good credit and mat prizes but they won't be able to prevent anyone from getting the main prize, which is what the majority of people care about.
This problem has a very easy solution: Award the shards at various point thresholds. Everyone who reaches 1000 points gets 5 shards. At 1500 points, you get 10 more and so on. The shards needed to get to 7* would be awarded for a fairly high point total but one that most people with 10+ maxed toons should be able to attain with moderate effort.
All the other prizes, such as credits and materials, can continue to be awarded based on final rank since people don't care as much as about these. I mean, some people do and this is a way to reward those that push to be the best but I don't think anyone is going to be bummed about finishing in 201st place as long as they get the shards they wanted.
This prize structure would likely call for some tweaks to refreshes and how points are awarded but that's something EA can probably figure out on their own. The most important thing is that everyone has an equal chance to get the new character/ship and promote it to whatever level they want without having to worry about whether all their effort will be wasted.
This also dramatically lessens the impact of cheaters. Sure, hackers may still take the top 100 places and screw everyone out of the good credit and mat prizes but they won't be able to prevent anyone from getting the main prize, which is what the majority of people care about.
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