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8 years ago
"3Cheers4Tyranny;860754" wrote:
Yeah, that "expose" needs to be removed. One of the only abilities that has a downside is on one of the most talented Jedi of all time smh.
Then the damage on his AoE needs to be reduced and the cooldown needs to be increased. The possibility of becoming exposed is the price you pay for such a powerful attack and the ability to gain 100% turn meter when another ally hits half health and AGAIN when they die.
It's one of the only abilities to have a downside because it's such a good ability.
"3Cheers4Tyranny;861020" wrote:"SpadeFreeman;860919" wrote:"3Cheers4Tyranny;860754" wrote:
Yeah, that "expose" needs to be removed. One of the only abilities that has a downside is on one of the most talented Jedi of all time smh.
He's also one of the most reckless Jedi of his age and often gets himself in bad positions thanks to arrogance or ****. I'd say it's fitting.
Then why doesn't Maul have an ability that is at risk? Exactly.
Because his HP is so low. Maul is an incredibly fragile character that can be dropped like a sack of potatoes with enough attention--that's the main reason no one used him before his recent rework. His lifesteal is what makes up for it, as he'll heal back up to a reasonable amount with each AoE he uses, or with enough finishing blows from his basic. That's the risk inherent to him--He doesn't do well when focused on, but if he survives to his next turn, he'll be most of the way healed back up.
(To clarify--I've borrowed my roommate's Maul and that's how he worked. This was before the rework, however, so he may not be as fragile now or his health might not yo-yo all over the place any more. But that was the risk inherent in him before, anyway.)
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