Forum Discussion
8 years ago
"Nikoms565;c-1233225" wrote:"UoJCAM;c-1233219" wrote:
When TB was first announced, I believe the Devs stated it would disrupt current Guilds and cause the formation of stronger Guilds. I continue to play this game because of my Guildmates. If TB fractures Guilds it will truly be a sad day.
First off, to be honest, I don't remember devs saying that. I know people speculated that that would be the case.
Second, if TB does encourage guilds to restructure, that would be the second time (HAAT did the same).
Which begs the question of development team - why encourage guild formation and guild play, if you are going to continually release content to break them apart?
Again, I acknowledge that we don't know if TB's structure and/or rewards will do this yet. But I agree - if it does, it will be a sad development and another poor design choice that will likely lead to more players leaving.
They definitely did say that it will cause some movement in guilds, and I believe that they said they view it as a good thing. It was on the Galactic War Report podcast. (Great podcast BTW.)
I'm ambivalent about that. People want to play with friends, and those they have formed connections with, and they want to stay competitive. High level content often kills that. You have to choose.
But the alternative is to put out easy content that isn't a challenge which would bore/disappoint serious players. They really can't make everyone happy. Putting out challenging content that requires cooperation is preferred I suppose. And it may cause disruption it tight knit guilds, but I bet a lot of what it does is put a stop to elite guilds recruiting new players who post 50k damage to get Kenobi shards in exchange for getting their 600 daily so that the big fish in the guild can farm top rewards. That's probably what the devs view as being less than ideal, and hope to change with harder content.
And as has been mentioned before, we'll have to see what the rewards look like. If mid level guilds are able to finish at least part of it, and get decent rewards they will likely stick together and build up. The HAAT only killed guilds because there was little to no progression. HAAT was impossible for most, and normal took 1-2 weeks for moderately strong guilds to finish, and gave garbage rewards.
If the Territory Battles reward structure is tiered well they can get the best of both. Moderate guilds get enough rewards to be happy with as they progress together, and big guilds will stop recruiting shark bait to use for getting 600.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.78,491 PostsLatest Activity: 3 days ago
Related Posts
Recent Discussions
- 41 minutes ago
- 3 hours ago
- 4 hours ago
- 5 hours ago