Forum Discussion
7 years ago
"Phoenixeon;c-1661212" wrote:"OpticGK_Alex;c-1659947" wrote:"Aplus;c-1657997" wrote:
I thought about this, and honestly I cannot be more thankful for the restriction.
6 star mods should be the killing mod, the ace card, the very best thing that shines through when both you and your enemies’ squad are equivalently strong that the 6E mods just give you that slight upperhand/ advantage.
Without the restriction on g12, you will start seeing low level whales with level 50 toons at g7 running 6 6E mods and destroying everyone in the arena. By keeping it strictly g12, it minimizes the impact on the general gameplay ecosystem while allowing end game players and whales have something to pursuit after.
Um... People have already answered this by lowering the restriction to g11 only. Also if they were true whales, they would be at g12 7* and they can buy 40 of those 6* slicing mats twice a week, so I think you meant that the restrictions are worse.
Ppl still complaining if the restriction lowered to G11...
"i have to move my best mod to a G7 toon to pass xxxxxxxxx event now I just cant"
Not really. The problem is not that the requirement is too high, it's that any toon that you can't yet currently farm 7* also can not get g12 and use t6 mods. There's a two step gate here. For quite a long time noone but the spenders have access the recently released toons (which we can easily g11 to make them useful, but can't use our best mods on). This will always be so, when we 7* up the current ones, there will be more new ones that the majority has to use as is. It's a hard limit, not an arbitrary one like -it should be g7-.
To me this marks a design failure. We have to not use this extra level of mod slicing (even though we are capable of it) not to be locked out of arena or whatever team modding. In the long term the implications are worse. The gap between a full everything vs. non-bought version of a toon will only widen.
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