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gsz5j8qhzpb4's avatar
gsz5j8qhzpb4
Rising Vanguard
2 months ago

GL Darth Plagueis Kit Concept



It was quite by accident that I am posting this mere hours after one by dosman2233 

Inspiration: This kit was borne of an ache for awesome new Sith after seeing the (admittedly not that bad) Acolyte Series and the subsequent cliffhanger. The synergies, ability names, and overall feel are drawn from the Darth Plagueis book. Titles gained from his Event would feature: The Wise, Magister, and Lurking in the Shadows.

Overview: Darth Plagueis is essentially a waiting game. His one time Ultimate takes a long time to gather charge, so during the build-up, he is constantly messing with the enemies and directing the flow of battle. Similar to in the books, he has high Sith and Separatist synergy, and works well with both teams (or a mixture of both).

Name: Darth Plagueis

Affiliation: Galactic Legend, Dark Side, Support

Tags: Leader, Sith, Battle for Naboo




Ultimate - Enslave the Force - (Cutscene: Darth Plagueis looks up from a computer that is attached to a murky Bacta Tank, which contains the silhouette of Darth Tenebrous. He stands up straight and laughs, igniting his lightsaber.)

Requires 100% Ultimate Charge to activate. If any version of Sheev Palpatine is active, this ability only requires 85% to use. This ability can only be used once during an encounter.

Ultimate Charge: Darth Plagueis gains 1% Ultimate Charge whenever a Sith ally uses an ability. 

For the rest of the battle, Darth Plagueis cannot have his Health reduced below 50%, and he is immune to Instant Defeat abilities (except Raid Bosses and Galactic Legends, who instead deal unhindered massive damage). 

After this ability is used, once enemies deal damage to Sith allies 70 times, Darth Plagueis loses his undefeatable status.



Basic - Cruel Finesse - Deal Damage to target enemy, and gain 2% Potency (stacking) for the rest of the battle. If the target had no Protection, lose 1% Ultimate Charge.

Zeta: If the target enemy had Protection before this attack, deal damage again and a random Sith ally gains Speed Up.

 

Special - Sith Bureaucracy - If no enemy has any stacks of No Confidence, inflict target enemy with a stack of No Confidence and set their cooldowns to max. At the start of that enemies turn, if they had less than 100% Health, they gain another stack of No Confidence. 

Zeta: If the enemy leader is inflicted with No Confidence, they gain another stack every time one of their allies lose Health. 

No Confidence: -2% Potency and Speed for each stack. At 7 stacks, this unit sets their speed to 0, can’t gain turn meter or bonus turns, can’t gain Health or Protection, and has all their Unique and Leader abilities deactivated. 

 

Special - Shackle Midichlorians - Revive Darth Plagueis and one other random Sith ally at 100% Health. That other Sith ally gains Health Steal equal to their Mod Speed until they are defeated. Dispel all debuffs on allies, and all allies gain Health Steal Up and Tenacity Up if they had no debuffs.

Zeta: When Darth Plagueis is defeated the first time, if any version of Sheev Palpatine is an ally, this ability is immediately triggered 

 

Leader - Magister of Damask Holdings - Sith allies have +200% Critical Chance, +30% Health Steal, and gain 5% Turn Meter whenever they deal damage. Separatist allies have +10 Speed for each other Separatist ally and gain 40% Offense (Stacking) for two turns whenever they evade an attack. 

Zeta: When a Separatist Support ally takes a turn or bonus turn, they inflict 2 stacks of Damage Over Time on all enemies. Enemies defeated by Sith allies can't revive.

 

Unique - The Wise - Whenever Tactical Supremacy an ally loses Tactical Supremacy or it is dispelled, they gain Tactical Supremacy for 2 turns. All stacks of Damage Over Time, Heal Over Time, and Protection Over Time, and Riposte are undispellable and last until the end of the encounter for all units. At the start of Darth Plagueis’s turn, he removes all stacks of Damage Over Time from all allies. 

Zeta: Whenever an ally recovers Health (except from this ability), they recover an equal amount of Protection. Whenever an ally recovers Protection (except from this ability), they recover Health equal to half the recovered Protection. 

 

Unique - Phantom Menace - Whenever Darth Plagueis takes damage, he gains 2% Potency for the rest of the battle (stacking, max 200%). When a Galactic Republic, Jedi, Jedi Vangaurd or Light Side Unaligned Force User attacks him, he has a 50% chance to evade, then he gains Stealth for 2 turns. Whenever a Separatist, Sith, or Dark Side Unaligned Force User attacks him, he gains Marked and +100% Tenacity for 2 turns.

Zeta: Once Darth Plagueis uses his Ultimate ability, whenever a Sith ally takes damage he gains taunt for one turn. 



Unique - Galactic Legend - This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.

Zeta: This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.

 

2 Replies

  • dosman2233's avatar
    dosman2233
    Seasoned Veteran
    2 months ago

    I made Darth Plagueis for the 20th Anniversary of 'Revenge of the Sith', specifically referencing the scene where Palpatine tells Anakin about the tragedy of Darth Plagueis the Wise.

  • gsz5j8qhzpb4's avatar
    gsz5j8qhzpb4
    Rising Vanguard
    2 months ago

    Hm, I respect the canon approach. Interesting how the same character can have totally different kits. 

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