Forum Discussion
55 Replies
Sort By
"NicWester;c-1585902" wrote:
"Spang;c-1585652" wrote:
"NicWester;c-1584844" wrote:
"Hellsteeth30;c-1584769" wrote:
"Giime all your crystals" is the internal reason.
Well if that's what they really wanted, they wouldn't give every active player a couple hundred free every day.
Of course they would. It's another way of encouraging spending in case of those who are not willing to pay on a whale level, but they would spend some money: 'Hey, I got 1350 crystals from the free stuff, so I refresh cantina energy once, and regular energy once, and I will still have 1200 crystals, so if I buy a Pouch of Crystals, I can also get an Mk5 Stun Gun Prototype from shipments for 1400, and I can get someone to G11 just in time before TW.'
I'm aware that the majority of EA/CG's revenue is not coming from this, but this psychological approach still exists.
You really can fit anything into your grand unified field theory, can't you?
New stuff? Plot to take your money.
Rework old stuff? Plot to take your money.
Giving you stuff for free? Plot to take your money.
Everything is a plot to take your money obviously."NicWester;c-1585902" wrote:
You really can fit anything into your grand unified field theory, can't you?
It is said in almost every discussions in this forums by you and many others that the devs are working for profit, so basically yes."NicWester;c-1585902" wrote:
Giving you stuff for free? Plot to take your money.
No, not every free stuff, just the crystals. Other free stuffs are makegood stuff or generosity."Spang;c-1585957" wrote:
"NicWester;c-1585902" wrote:
You really can fit anything into your grand unified field theory, can't you?
It is said in almost every discussions in this forums by you and many others that the devs are working for profit, so basically yes."NicWester;c-1585902" wrote:
Giving you stuff for free? Plot to take your money.
No, not every free stuff, just the crystals. Other free stuffs are makegood stuff or generosity.
What about the crystals we get as makegood gifts? That falls into both categories.... so which one is it?"Vertigo;c-1585960" wrote:
"Spang;c-1585957" wrote:
"NicWester;c-1585902" wrote:
You really can fit anything into your grand unified field theory, can't you?
It is said in almost every discussions in this forums by you and many others that the devs are working for profit, so basically yes."NicWester;c-1585902" wrote:
Giving you stuff for free? Plot to take your money.
No, not every free stuff, just the crystals. Other free stuffs are makegood stuff or generosity.
What about the crystals we get as makegood gifts? That falls into both categories.... so which one is it?
I guess, Nic was talking about arena and daily activities, and I was reflecting to that. Makegood stuffs are makegood stuffs regardless of what they contain. But the amount in crystals in makegood stuffs are far from enough even for a single prototype, so if you want you can also regard these crystals as incentives. My previous example can be adapted to this situation as well: 'Hey, I got 500 makegood crystals. Cool, now I only need 150 to get a full Stun Cuff from shipments, so I buy a Pouch."
They could give us _anything_ even a full Mk12 Medpac, and they wouldn't lose anything. I don't know if this psychological aspect has an impact on their decision when choosing the makegood gifts, but it's still there. (I'm pretty sure that the regular crystal rewards were calculated by taking this into consideration.)"Spang;c-1585957" wrote:
It is said in almost every discussions in this forums by you and many others that the devs are working for profit, so basically yes.
Yeah, they're here to make a profit because mortgages are cheaper in Sacramento, but cheaper doesn't mean cheap. But that doesn't mean it's all some twelve-dimensional chess gambit to plunder your bank account. If it is, they're either really bad at it or I'm a super genius playing in thirteen dimensions because I haven't spent anything in over a year and a half.
The free crystals and other content is there to keep people interested and to provide a slower, free alternative for progress. Where other games fall is by creating a glass ceiling with a toll booth, you either pay to get through it or you stay where you are. Eventually this disparity collapses in on itself and the free players leave, then the paying players don't have their easy targets any more and don't actually want competition on an equal footing against other paying players, so they leave, too."NicWester;c-1586157" wrote:
"Spang;c-1585957" wrote:
It is said in almost every discussions in this forums by you and many others that the devs are working for profit, so basically yes.
Yeah, they're here to make a profit because mortgages are cheaper in Sacramento, but cheaper doesn't mean cheap. But that doesn't mean it's all some twelve-dimensional chess gambit to plunder your bank account. If it is, they're either really bad at it or I'm a super genius playing in thirteen dimensions because I haven't spent anything in over a year and a half.
And you do it well. But not everybody is super genius like you. And I think that you being super genius you know that big companies, and even small groceries on the corner, utilize psychology to sell their products. And if you look at the revenue estimates, you can see that EA/CG is veeeery far from being really bad at it."NicWester;c-1585902" wrote:
You really can fit anything into your grand unified field theory, can't you?
New stuff? Plot to take your money.
Rework old stuff? Plot to take your money.
Giving you stuff for free? Plot to take your money.
It's not a plot. It's a business plan.- Apparently spending ship energy doesn't count in guild activity "Energy in battles" which says "Spend any energy".
Please don't make an argument this is by design, because Wednesday activity was changed (from GW nodes) same time ships rework and ship energy introduction were announced. Design was obviously to incorporate ship table to guild activities rotation.
And it doesn't work. "Xezee;c-1586365" wrote:
It's not a plot. It's a business plan.
It's a business plan, for sure. That's not at issue. The issue is whether it's a fair plan or not, and in my opinion it's very fair. The "grand unified field theory" I referenced is how some players can connect a great big web of red string to prove that literally everything is some devious underhanded tactic to steal your money.
The options are to count ship energy toward the cap and leave the cap at 600, which cuts into spending and makes raids more frequent, and while that's great for us, it doesn't really do a whole lot for them. Raising it to 900--or even 800--would mean you HAVE to make a purchase to cap things out, which would be awful for players. Keeping the cap where it is and not counting ship energy is a good compromise that gives the best of both options--raid frequency remains unchanged, we don't have to spend to hit the cap, and we get 16.5 free shots at good gear a day."Xezee;c-1586626" wrote:
Apparently spending ship energy doesn't count in guild activity "Energy in battles" which says "Spend any energy".
Please don't make an argument this is by design, because Wednesday activity was changed (from GW nodes) same time ships rework and ship energy introduction were announced. Design was obviously to incorporate ship table to guild activities rotation.
And it doesn't work.
What it actually says is "Spend Energy/Cantina Energy," not "spend any energy."
There are three types of energy, you can verify this by tapping the count on the UI:
Ship Energy, which is used in ships, duh-doy.
Cantina Energy, which is used in Cantina and mod challenges.
Energy, which is only used for light/dark squad battles.
If they intended for Ship Energy to count, the activity would read "Spend any energy" or would specify that ship energy counted. I mean, yeah, you're right that calling generic light/dark energy just Energy is a little ambiguous. But it's still working as intended."NicWester;c-1586641" wrote:
If they intended for Ship Energy to count, the activity would read "Spend any energy" or would specify that ship energy counted. I mean, yeah, you're right that calling generic light/dark energy just Energy is a little ambiguous. But it's still working as intended.
I'm impressed by how are trying to make everyone look stupid in a non-offensive manner.
And just in case you didn't notice it earlier, here it is:
Here's where you took your argument from:
This is a common mistake for newer players to mistake guild activities with raid ticket generation.
And in case there was any doubt about nomenclature:
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.78,483 PostsLatest Activity: 39 minutes ago
Related Posts
Recent Discussions
- 39 minutes ago
- 2 hours ago
- 2 hours ago