Forum Discussion
5 years ago
"littleMAC77;c-2113301" wrote:"Kyno;c-2113275" wrote:"ZAP;c-2113269" wrote:"Kyno;c-2113212" wrote:"TheLegionGuard;c-2113205" wrote:
Yeah, it is not a money issue, its motivation and age.
Motivation:
They have some motivation to improve, but not enough to give the majority of older players what they want.
The "day 1" player base is also highly critical of the game. There is simply not alot to do anymore, and its glaringly obvious.
Age:
On the age of the game. It is often compared to another similar title which is much newer. I'm sure the newer title is built on entirely different architecture with different intent from the beginning. Thus, SWGOH may never have been intended as a sandbox type game while the other title has always been intended as such.
SWGOH has definitely evolved, but I believe CG fully when they say they need time to develop tools for the games further development.
I don't think a sandbox mode is off the table. However, I am sure it is a long, long ways away if so.
Again, saying its a money issue is ****.
I fully agree, I would also love to have a sandbox mode.
in all honesty they never said it was a money issue. by expensive they meant development time.
Which is ultimately a money issue. ?♂️
Nope.
C'mon Kyno, don't be dense here. Pretty much every business decision is a money issue at its core because the purpose is to make money. You are correct that it is a resource issue in terms of developer time and where to use it, however if this was a priority that had a good ROI they could justify hiring more staff. If they thought the return was worth the cost (whether the measure that in player satisfaction, engagement, or spending), they would either use some of the existing time or make more time by hiring.
I'm not the one being dense. We are not talking about business in general, we are talking about what someone said and what they meant.
Companies not matter what the size have projects or customers that could offer them "any amount of money" and it doesnt change the fact that it could be a bad choice due to the reality of the situation.
No that's just not always true. If they couldnt keep outputting content at some rate and get this done, hiring (which takes more dev time in training) doesnt help the situation, in any immediate sense. How long would this need to be a project, how long does this lower the amount of dev time that can be put into "normal day to day".
We are starting to see some of this bleed into reality from something that is supposed to help put out more stuff. Now if they tried to "force" something like this into the schedule, it could do the sma thing.
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