Forum Discussion

InstantDoneWith's avatar
7 years ago

Wicked Turnnmeter Manipulation (FirstOrder X Thrawn)

A fruitful day to all & thanks for viewing.
Today we talk about the FirstOrder ( the meta team few are curious about) & Thrawn (swgoh's favorite handyman) hybrid team. I must say kudos to support for providing this faction for ftp players to challenge the all metas ( Yes my friend tops his arena with a strictly FirstOrder team).
Lets get started. First of all what is Turnmeter Manipulation? It is simply the act of controlling the turnmeter gain of the battle (this decides many victories in arena). How can i manipulate Turnmeter? Simple increases your speed and have versatile toons that remove, give or gain Turnmeter. An example of such a team is below;

KRU lead (all zetas), Zylo , Thrawn (unique zeta), Firstorder Officer & Special forces tie fighter pilot.

How does this team have wicked turnmeter manipulation?

1. When Thrawn fractures a toon he removes 50%turnmeter & dispels buffs on them inflicting fracture which ultimately slows the target down. It also slows thrawn down by 50%.

2. Firstorder Officer can grant a teammate 100% Turnnmeter with tenacity up & advantage for 2 turns offense up is also added if its a FirstOrder ally using marching orders. After Thrawn fractures in first order officers next turn grant thrawn 100% Turnnmeter this snaps thrawn out of fracture mode grants him tenacity up & advantage (advantage means he will benefit from Zylos turnmeter boost)

3. Thrawn immediately grants the 100% turnmeter back to FirstOrder Officer using grand admirals command also restoring 40% of FirstOrder Officer's protection

4. Now Firstorder Officer is ready to use his 2nd special Pinning shot to remove another 50%Turnmeter granting 15%Turnmeter to the team & reducing FirstOrder allies Cooldowns by 1.

5. Zylo will use his lash out special to grant the whole team 25%turnmeter including thrawn because he still has advantage & thrawn is ready to fracture in 1 turn.(All the turnmeter exchange counts as just 1 turn on the turnmeter table including pining shot )

6. Repeat

Comments & Criticism Are Welcome

-GENERAL INSTANT
  • Pls try it out so your not confused
    "swgohfan29;c-1535365" wrote:
    "InstantDoneWithYou;c-1535361" wrote:
    "swgohfan29;c-1535356" wrote:
    Thrawn wont be able to use fracture immediatedly. His cooldowns starts at 3, goes to 2 from Mraching Orders, and goes to 1 from Kylo s lash out. He would still be on cooldowns.

    Also, you literally have 3 characters that can stun and 2 with TM removal and TM gain, plus thrawn psuedo Stun. All you have to do is give TM to KRU and let him double stun again.

    You might have just presented a bad tatic for using this team by wasting your fracture, not being able to count, and not realising how much potential the rest of your characters have for controlling the board.

    "InstantDoneWithYou;c-1535344" wrote:
    "Damodamo;c-1535329" wrote:
    "InstantDoneWithYou;c-1535326" wrote:
    Yes they aren't meta but fun to use also wins lots of battles


    Your post kind of reads like your saying it’s a meta beater.

    Taking thrawn out of fracture is never a good opening move im afraid.


    When he is granting another too 100% Turnnmeter immediately who will also remove 50%Turnmeter makes it a good move to offensively use thrawn its the dispelling & turnmeter removal effect we spamming. How many times have you had to fracture a taunting tank because thrawn doesnt ignore taunts then desperately need to fracture the likes say CLS, TRAYA, THRAWN OR NIHILUS again? You dont always have to snap him out of fracture immediately unless necessary.


    Yes, but once the tank is frcatured it cant gain taunt (unless its zBen in which case just dispell it with KRU), and after that start stunning everything that moves.


    Nope you missed a turn when thrawn gives FirstOrder Officer Grand admiral's command ive used this many times to beat overpowered teams i specialise in using low Gp teams to take out high Gp ones


    No i didnt.

    First, Thrawn uses fracture and moves cooldown to 3. Once FOO grants 100%TM, it moves to 2. GAT than uses GAT to FOO, who uses Pining shot and Zylo uses Lash out. At GAT's next turn he s still at 1 vooldown


  • "swgohfan29;c-1535356" wrote:
    Thrawn wont be able to use fracture immediatedly. His cooldowns starts at 3, goes to 2 from Mraching Orders, and goes to 1 from Kylo s lash out. He would still be on cooldowns.

    Also, you literally have 3 characters that can stun and 2 with TM removal and TM gain, plus thrawn psuedo Stun. All you have to do is give TM to KRU and let him double stun again.

    You might have just presented a bad tatic for using this team by wasting your fracture, not being able to count, and not realising how much potential the rest of your characters have for controlling the board.

    "InstantDoneWithYou;c-1535344" wrote:
    "Damodamo;c-1535329" wrote:
    "InstantDoneWithYou;c-1535326" wrote:
    Yes they aren't meta but fun to use also wins lots of battles


    Your post kind of reads like your saying it’s a meta beater.

    Taking thrawn out of fracture is never a good opening move im afraid.


    When he is granting another too 100% Turnnmeter immediately who will also remove 50%Turnmeter makes it a good move to offensively use thrawn its the dispelling & turnmeter removal effect we spamming. How many times have you had to fracture a taunting tank because thrawn doesnt ignore taunts then desperately need to fracture the likes say CLS, TRAYA, THRAWN OR NIHILUS again? You dont always have to snap him out of fracture immediately unless necessary.


    Yes, but once the tank is frcatured it cant gain taunt (unless its zBen in which case just dispell it with KRU), and after that start stunning everything that moves.


    They can also give KRU two instant turns lol so he can go on a stun frenzy old ben won't even gain taunt immediately cause he will still have fracture till FOO gives him
    "swgohfan29;c-1535405" wrote:
    "InstantDoneWithYou;c-1535388" wrote:
    Pls try it out so your not confused
    "swgohfan29;c-1535365" wrote:
    "InstantDoneWithYou;c-1535361" wrote:
    "swgohfan29;c-1535356" wrote:
    Thrawn wont be able to use fracture immediatedly. His cooldowns starts at 3, goes to 2 from Mraching Orders, and goes to 1 from Kylo s lash out. He would still be on cooldowns.

    Also, you literally have 3 characters that can stun and 2 with TM removal and TM gain, plus thrawn psuedo Stun. All you have to do is give TM to KRU and let him double stun again.

    You might have just presented a bad tatic for using this team by wasting your fracture, not being able to count, and not realising how much potential the rest of your characters have for controlling the board.

    "InstantDoneWithYou;c-1535344" wrote:
    "Damodamo;c-1535329" wrote:
    "InstantDoneWithYou;c-1535326" wrote:
    Yes they aren't meta but fun to use also wins lots of battles


    Your post kind of reads like your saying it’s a meta beater.

    Taking thrawn out of fracture is never a good opening move im afraid.


    When he is granting another too 100% Turnnmeter immediately who will also remove 50%Turnmeter makes it a good move to offensively use thrawn its the dispelling & turnmeter removal effect we spamming. How many times have you had to fracture a taunting tank because thrawn doesnt ignore taunts then desperately need to fracture the likes say CLS, TRAYA, THRAWN OR NIHILUS again? You dont always have to snap him out of fracture immediately unless necessary.


    Yes, but once the tank is frcatured it cant gain taunt (unless its zBen in which case just dispell it with KRU), and after that start stunning everything that moves.


    Nope you missed a turn when thrawn gives FirstOrder Officer Grand admiral's command ive used this many times to beat overpowered teams i specialise in using low Gp teams to take out high Gp ones


    No i didnt.

    First, Thrawn uses fracture and moves cooldown to 3. Once FOO grants 100%TM, it moves to 2. GAT than uses GAT to FOO, who uses Pining shot and Zylo uses Lash out. At GAT's next turn he s still at 1 vooldown




    I did. Still doesnt work


    Yes its a 3 turn cooldown remember all the turnmeter exchange counts as a single turn on the turnmeter table so you opponents dont gain turnmeter or take turns in between turnmeter exchange so after thrawn fractures he is ready to use it again in one turn
  • "swgohfan29;c-1535405" wrote:
    "InstantDoneWithYou;c-1535388" wrote:
    Pls try it out so your not confused
    "swgohfan29;c-1535365" wrote:
    "InstantDoneWithYou;c-1535361" wrote:
    "swgohfan29;c-1535356" wrote:
    Thrawn wont be able to use fracture immediatedly. His cooldowns starts at 3, goes to 2 from Mraching Orders, and goes to 1 from Kylo s lash out. He would still be on cooldowns.

    Also, you literally have 3 characters that can stun and 2 with TM removal and TM gain, plus thrawn psuedo Stun. All you have to do is give TM to KRU and let him double stun again.

    You might have just presented a bad tatic for using this team by wasting your fracture, not being able to count, and not realising how much potential the rest of your characters have for controlling the board.

    "InstantDoneWithYou;c-1535344" wrote:
    "Damodamo;c-1535329" wrote:
    "InstantDoneWithYou;c-1535326" wrote:
    Yes they aren't meta but fun to use also wins lots of battles


    Your post kind of reads like your saying it’s a meta beater.

    Taking thrawn out of fracture is never a good opening move im afraid.


    When he is granting another too 100% Turnnmeter immediately who will also remove 50%Turnmeter makes it a good move to offensively use thrawn its the dispelling & turnmeter removal effect we spamming. How many times have you had to fracture a taunting tank because thrawn doesnt ignore taunts then desperately need to fracture the likes say CLS, TRAYA, THRAWN OR NIHILUS again? You dont always have to snap him out of fracture immediately unless necessary.


    Yes, but once the tank is frcatured it cant gain taunt (unless its zBen in which case just dispell it with KRU), and after that start stunning everything that moves.


    Nope you missed a turn when thrawn gives FirstOrder Officer Grand admiral's command ive used this many times to beat overpowered teams i specialise in using low Gp teams to take out high Gp ones


    No i didnt.

    First, Thrawn uses fracture and moves cooldown to 3. Once FOO grants 100%TM, it moves to 2. GAT than uses GAT to FOO, who uses Pining shot and Zylo uses Lash out. At GAT's next turn he s still at 1 vooldown




    I did. Still doesnt work


    Yeah its a 3 turn Cooldown for GAC the turnmeter exchange between thrawn & FOO + the pinning shot after counts as a turn so the opponent doesnt gain turnmeter between the exchange nor take turns after which you just have to wait one turn before GAC is ready remember you used GAC in that turn