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8 years ago
"Josh_K;c-1129423" wrote:"Olddumper;c-1129409" wrote:"Nebulous;c-1129397" wrote:"Olddumper;c-1129393" wrote:"Nebulous;c-1129387" wrote:"Olddumper;c-1129377" wrote:"Nebulous;c-1129361" wrote:"Indominable_J;c-1129345" wrote:"Nebulous;c-1129319" wrote:"Indominable_J;c-1129296" wrote:"Nebulous;c-1129183" wrote:"Olddumper;c-1129138" wrote:
I'm still planning DT 1st and then Thrawn.
Increase cooldowns. Then fracture Baze, debuff with Tarkin, buff immunity GK with Krennic, Tarkin will go again from 90 percent TM gain and remove 50 percent TM and then DN will rip cooldowns again. Now their cooldowns are at 2. Gk is buffless and Baze is fractured.
Krennic still can stagger them to reduce TM again and DT will daze stun Chirrut and daze Rex. It's all roses.
Only reason I don't like this is because this will remove taunt from baze and give it to gk (I'm confident in 1 crit occurring) so now thrawn HAS to target gk.
Fracturing Kenobi isn't the worst thing. Shuts down his cleanse/retribution, and his taunt. So now, when anyone gets hit with a crit, they get crit immunity but you can still target them, meaning that you stop feeding the TM train.
Baze is more hearty, counters, gains a ton of tm, feeds tm to chirriut, auto taunts, and has two dispels.
Remove baze and we remove our opponent's ability to target anyone. Our taunts will force them to hit tanks. GK is a very good toon, but I prefer to to lock baze. This is in our control also. I always look at the defense side of the team. I'd rather know who my team will target and minimize the weaknesses.
When we have to face both, it can brutal. Take out 1 tank and it's manageable. Take out the tank who can dispel my tank, now we are cooking.
Against a traditional triple cleanse, it's functionally irrelevant -- you're going to have 1 taunt presumably (Shore). Leave Kenobi in and he will call everyone to beat on Shore -- including DN. There goes Shore's taunt. Baze's taunt comes less frequently than Kenobi's, if you target anyone who isn't Chirrut.
The way to deal with it for defense is to have Thrawn faster than DT, so the fracture on defense is against Baze, while giving you the option on offense to swap TM with DT to start if you want to fracture someone else.
I will have thrawn faster.
Gk hits wimpy, Rex hits wimpy, DN and chirriut are the damage dealers. Removing troopers buffs means he will just taunt, crit immune and heal everyone. It's not a threat.
You know where the damage comes from vs Empire? Baze and his aoe. He can remove up to 50% additional damage based off hp from empire + chirriut assist. Anyone who doesn't recognize this and battle baze with a full empire squad deserves to eat that full board. Gk does nowhere near the damage baze is capable of.
Yeah but a lot of people leave Baze as a turtle and once him and Kenobi both can't taunt I can always stun him with DT if I want. I'll probably just go straight through Chirrut and Rex though and then use anahilate on Baze or Gk.
I think it's all pretty inconsequential any way. People who run triple cleanse on my shard say they already struggle vs my squad. This will just push it over the edge either way.
Using shore (6 buffs on his taunt) means he will add plenty of tm gain to baze. This will make baze quicker. I don't remember the rest of your team, but take into consideration the amount of buffs you will accrue. This matters vs baze.
We both use Empire variants. Dt, tarkin, thrawn and shore all have meaty health pools. Teamwide 25% extra damage on a 3 turn CD that also dispels buffs is no joke.
My Zader sith can handle triple cleanse also. Tarkin is my current +1. Thrawn may be that slot starting Thursday. But I want to try the tarkin L thrawn variant first.
I won't be using shore. DT Thrawn Tarkin Krennic and DN.
No buffs means no TM. Stagger and Tarkin's AOE pretty much gaurentee Baze never moves. Chirrut will be stunned and Rex will be dead. Don't really think a tank will help much. Obviously ShT TM would be nice but I'll basically be taking all the turns already.
Ya. You didn't quote my edit. I added that you don't use tanks. So it won't apply to your variant.
I really couldn't pick who to kill 1st out of my squad. Probably my Tarkin because without his zeta he is still fairly squishy but not really. Krennic is a bad idea because you are just tapping him with basics which will trigger DT. Not only will he dish damage but he will extend fracture. DT is really tanky and can revive. DN is really tanky but maybe he is an option. Thrawn with his counter is a major no-no. Plus Tarkin will be constantly using specials and so will DT. I'm not sure my Thrawn will ever even lose fracture. 3 empire toons with 2 specials 2 of which gain extreme TM. That's a lot of 15 percents. And once he is unfractured, his 1st move will be to add 40k plus protection back to my team which makes it even tankier.
Idk how I would approach it.
What's your proposed turn order?
DT Thrawn Tarkin Krennic Tarkin(90 percent TM gain from 1st special) DN.
DT could always jump ahead too anywhere in there if Krennic gets hit. This allows me to get to DN before the 1st round of TM wears off so they will have cooldowns stacked all match.
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