Forum Discussion
_1EgoSlayer
2 years agoSeasoned Newcomer
"Gabe9876543210;c-2450070" wrote:
Wasn't raid duration 3 days before and lockout period 2 days?
What's the reasoning for the idea that 1 day is now appropriate for 6 day raids?
If they are going to change it, wouldn't it make more sense to change the lockout period to 5 days? So they are almost guaranteed to miss a raid?
Regardless, for 99% of the players 99% of the time, this number is irrelevant. If you don't stay in your guild, perhaps you don't deserve to do guild content for a while.
No 5 days doesn't make sense. It's a three day raid, with a 3 day off period to rebuild tickets.
If a member joins on day 2 of the off period they can't get into the Raid, That makes 8 days without raid rewards or participation. 2 day lockout, 3 day running raid, 3 day cool off, then raid launch. And that's if the guild is hitting 30K tickets every day, longer if they are not hitting 30K every single day.
And no, you really can't hold off launching the raid because the ticket cap means that unless you were right at 180K tickets and holding, you lose tickets because the cap is only 210k. So if you hold a raid with 185K tickets you're flushing 5K tickets by holding.
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