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35 Replies
"NicWester;c-2200227" wrote:
"crzydroid;c-2200095" wrote:
Huh. I wouldn't have ever thought of trying to do one or the other. My mind immediately went to an all troopers team with those specific roles.
I assumed all effects were team-stamped to Imperial Troopers, too. But I can see how some folks wouldn't. Once you see it, it's hard to unsee.
I'm sorry, I don't see how "also" changes anything. The leadership has stat bonuses for roles. Zeta then and a series of bonuses for ITs. Logic dictates those Troopers need those roles...
Can someone help me with the "once you see it" part?"Lor_San_Teka;c-2200901" wrote:
"NicWester;c-2200227" wrote:
"crzydroid;c-2200095" wrote:
Huh. I wouldn't have ever thought of trying to do one or the other. My mind immediately went to an all troopers team with those specific roles.
I assumed all effects were team-stamped to Imperial Troopers, too. But I can see how some folks wouldn't. Once you see it, it's hard to unsee.
I'm sorry, I don't see how "also" changes anything. The leadership has stat bonuses for roles. Zeta then and a series of bonuses for ITs. Logic dictates those Troopers need those roles...
Can someone help me with the "once you see it" part?Leader: (ZETA)TACTICAL DEPLOYMENT
FINAL TEXT: At the start of battle, if Moff Gideon has exactly one Dark Side Tank ally, two Dark Side Attacker allies, and one additional Dark Side Support ally, all Dark Side allies gain 30% Max Health and Max Protection.
Part one - contains nothing about ITIf all allies are Imperial Troopers:
Whenever an enemy with the Leader tag uses an ability, Imperial Trooper allies gain 10% Offense (stacking) until the end of the encounter
Whenever an enemy with the Leader tag takes a turn, Moff Gideon gains 1 stack of Insight
Imperial Trooper allies gain 40% Offense and revive with 50% Health and Protection the first time they are defeated each encounter
Part 2 - IT specific.
it seems like the zeta buys you more flexibility to IT specifically. There is no indication that they need to meet part number 1, is there?
This would be similar to BH, who have leads that also effect Scoundrel's, but have a specific line that only BH can add to POs. There are multi part leader abilities, and they all seem to indicate if there is reliance on other parts (or not) and this one didn't.- Where's a response from CG on this? And I'm not talking about a "we're looking into it" from doja. This is a simple decision for them to make. Either they will refund the zeta or they won't.
Why is it a week later almost and we have nothing from them.
And before kyno calls a week arbitrary, I'll admit that it is. But it is also ample time for them to make a decision on something this small. "DarkHelmet1138;c-2200972" wrote:
Where's a response from CG on this? And I'm not talking about a "we're looking into it" from doja. This is a simple decision for them to make. Either they will refund the zeta or they won't.
Why is it a week later almost and we have nothing from them.
And before kyno calls a week arbitrary, I'll admit that it is. But it is also ample time for them to make a decision on something this small.
can you explain your bearing for the conclusion of ample time? or the size of this being "small"? again, this is all arbitrary from an outside perspective. It is in no way based on information or any of the internal procedures they may have in place."Kyno;c-2200928" wrote:
"Lor_San_Teka;c-2200901" wrote:
"NicWester;c-2200227" wrote:
"crzydroid;c-2200095" wrote:
Huh. I wouldn't have ever thought of trying to do one or the other. My mind immediately went to an all troopers team with those specific roles.
I assumed all effects were team-stamped to Imperial Troopers, too. But I can see how some folks wouldn't. Once you see it, it's hard to unsee.
I'm sorry, I don't see how "also" changes anything. The leadership has stat bonuses for roles. Zeta then and a series of bonuses for ITs. Logic dictates those Troopers need those roles...
Can someone help me with the "once you see it" part?Leader: (ZETA)TACTICAL DEPLOYMENT
FINAL TEXT: At the start of battle, if Moff Gideon has exactly one Dark Side Tank ally, two Dark Side Attacker allies, and one additional Dark Side Support ally, all Dark Side allies gain 30% Max Health and Max Protection.
Part one - contains nothing about ITIf all allies are Imperial Troopers:
Whenever an enemy with the Leader tag uses an ability, Imperial Trooper allies gain 10% Offense (stacking) until the end of the encounter
Whenever an enemy with the Leader tag takes a turn, Moff Gideon gains 1 stack of Insight
Imperial Trooper allies gain 40% Offense and revive with 50% Health and Protection the first time they are defeated each encounter
Part 2 - IT specific.
it seems like the zeta buys you more flexibility to IT specifically. There is no indication that they need to meet part number 1, is there?
This would be similar to BH, who have leads that also effect Scoundrel's, but have a specific line that only BH can add to POs. There are multi part leader abilities, and they all seem to indicate if there is reliance on other parts (or not) and this one didn't.
Thank you for this break down. Now I "see it."
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