7 years ago
Xtreme rare events, arena, raids, ...
Hello @CG_Kozispoon all the others,
i believe, you should overthink the duration of those "xtreme rare events" ... 6 months is just way to much and made a lot of mates quit. Especially when it comes to such an overpowered character like CLS, who dominates every (light side available) part of the game. He solos rancor (even alone), his teams solo multiple phases of AAT-Tank (talking of heroic of corse), he definitely dominates arena, he is needed for light side territory battle and is in general a major impact in game play (like light side missions, cantina mission, territory war, and so on) ... ppl who never farmed farmer luke, ben, leia and co were suffering way too long now having a major disadvantage to the others, who randomly had all required characters ready.
There is so much frustration in this game ... arena payouts at times, where you simply cant play, bc of work, traffic (on the way home from work) or dinner-time with family (little kids, etc). Or raids, where guild should work together, but are designed that way guild mates - friends - are forced to compete to each other in order to get good/better rewards. TB was really the best guild-update so far btw - maybe there is a chance to turn the raids into the same/similar reward-system. Heavy grinding for mk3 carbantis ... did you ever counted the amount of mk3 carbantis each char needs? We currently play Carbanti Wars.
Please, think a bit more about your decisions in future and try to make the game more enjoyable and less frustrating/time consuming/unsocial/family-time-disturbing.
Thx
i believe, you should overthink the duration of those "xtreme rare events" ... 6 months is just way to much and made a lot of mates quit. Especially when it comes to such an overpowered character like CLS, who dominates every (light side available) part of the game. He solos rancor (even alone), his teams solo multiple phases of AAT-Tank (talking of heroic of corse), he definitely dominates arena, he is needed for light side territory battle and is in general a major impact in game play (like light side missions, cantina mission, territory war, and so on) ... ppl who never farmed farmer luke, ben, leia and co were suffering way too long now having a major disadvantage to the others, who randomly had all required characters ready.
There is so much frustration in this game ... arena payouts at times, where you simply cant play, bc of work, traffic (on the way home from work) or dinner-time with family (little kids, etc). Or raids, where guild should work together, but are designed that way guild mates - friends - are forced to compete to each other in order to get good/better rewards. TB was really the best guild-update so far btw - maybe there is a chance to turn the raids into the same/similar reward-system. Heavy grinding for mk3 carbantis ... did you ever counted the amount of mk3 carbantis each char needs? We currently play Carbanti Wars.
Please, think a bit more about your decisions in future and try to make the game more enjoyable and less frustrating/time consuming/unsocial/family-time-disturbing.
Thx