Forum Discussion
9 years ago
"Neo2551;915804" wrote:"Kyno;915799" wrote:"Neo2551;915695" wrote:"Kyno;915671" wrote:
Drop rates are the same for everyone, so it is fair. Yes the rng sucks with something so important.
The challenge is not meant to be used to farm, it's there to supplement. Your main source for zetas is the ship store.
They created a situation where situation where RNG has more importance than it should. If you had 1/5 drop rate but 5 attempts, it would create more homogeneous situation. (The variance is decreased by a factor of 6).
I agree with you about the farming strategy, but I find it **** to switch regime compared to the other ability mats where the situation is reversed (main source is challenge).
The problem with a drop situation like that is then they need to collect and adjust drops per person/pull. I'm not saying that can't do that just that it's a major change from a single droprates calculation.
If they implemented it correctly it is quite easy to adjust drop rate and attempts...
But to do it for each person playing, individually is no simple task. I agree it would be a better system
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