"Gifafi;c-1769105" wrote:
"crzydroid;c-1769066" wrote:
To add: Potency and Tenacity actually ARE percents, and are additive. Defense looks like a percent in the display, but there is a hidden flat value, which is why that one does not appear additive with bonuses.
I'm sure it's been asked but can you explain defense and armor? and how they work? tyty
It's one of the more complicated stats but once you get your head around it very useful to know how it works.
When an attack that deals physical damage is made on your character, the raw damage this attach does is reduced by the % Armor value you see in the character stats. This means you can use the armor value to calculate the total amount of unmitigated damage your character can take as:
Effective HP = (Health + Protection) / (1 - Armor/100)
That's all pretty straight forward, the issue is how to add to your armor using gear, leveling and mods. If you could add to this number directly then at some point you'd be able to acheive 100% damage mitigation which would make your character invincible. Hence there's another variable called Defense that unfortunately isn't shown on the character stats. This value is what you increase with gear and mods and is used to calculate armor in the following way:
Armor = (Defense * 100) / (Defense + CharacterLevel * 7.5)
Defense is a flat number so the %defense from mods is multiplicative and the flat defense from mods and gear is additive. You can see from the equation above that the higher your defense stat the less your armor increases by when you add more defense. This prevents you reaching 100% damage mitigation.
I reality there are actually two internal defense stats, one that determines Armor (physical damage mitigation), and one that determines Resistance (special damage mitigation). The one for Resistance has a much lower base value, so to protected against the current special damage meta (GMY) you want to focus on adding flat defense from mods as this will give you a larger relative increase in your special defense and consequently a higher Resistance.
You can find the hidden Physical and Special defence values for maxed out characters on swgoh.gg and you can aproximatly back calculate them using this:
Defense = Armor * CharacterLevel * 7.5 / (100 - Armor)
Hope that's helpful and/or someone is able to correct anything that's wrong.
NB: don't know if any of the above is officially confirmed by Devs