Forum Discussion

FatherTime1001's avatar
9 years ago

100% Critical Chance

Has anyone been able to mod a toon up to 100% crit chance?
  • My han have 80% crit chance +20% from his unique its 100% xD
    Its moded with a crit damage and a crit chance set with a crit damage triangle... So with 2 more crit sets and a crit chance triangle (with good crit chance secondaries like now) he could reach like 140+150% crit chance haha
  • "leef;c-1820238" wrote:
    you do realize you're responding to a comment from 2016 right? before slicing or mk6 mods were a thing.
    Also, why on earth would you max a health mod with a def primary that only had 9 speed and alot of crit chance?


    Looks like a decent mod for someone like Sion.
  • "ClawsC3;c-1819954" wrote:
    It is possible to get to 100% with no leadership boost or assistance from other toons.


    Think that he have his unique so he is at 120%, if there is r2 it reach 130%
  • 100% from just mods is very doable. 24% from 3x2 crit chance sets, 20% from triangle primary (sliced), ~10% max for each of the other 5 mods as secondaries (sliced). 24+20+50=94
    And every single character has a base crit chance over 6% so you can get everyone to 100+% if you have the appropriate set.
  • "Ultra;c-1820297" wrote:
    "DaPowerfulJedi;c-1820296" wrote:
    "leef;c-1820238" wrote:
    you do realize you're responding to a comment from 2016 right? before slicing or mk6 mods were a thing.
    Also, why on earth would you max a health mod with a def primary that only had 9 speed and alot of crit chance?


    Looks like a decent mod for someone like Sion.
    looks like a decent mod for nobody


    Looks like an amazing mod for Commander Cody to me.

    Ghost Company Commander

    Clone allies gain 30% Critical Chance, and other allies gain half that amount. Cody gains 60% Defense for each living Clone ally and other Clone allies gain half that amount. Clone allies recover 5% of their Max Protection whenever they use a Basic ability.

    Clones need to crit, and Cody basically gets 4X the defense it says on the mod in a full clone squad. 80% defense primary anyone?
  • "RogueOfTime;c-1821365" wrote:
    "DarthLark;c-691010" wrote:
    "Dhoey321;691002" wrote:
    "DarthLark;690995" wrote:
    Yes, Lando (including his unique and crit chance up). And sometimes he still doesn't crit. Don't know if that's a bug or wai because other player could have crit avoidance mod.


    People can have crit avoidance mods

    Right, but I've never come across anyone using that mod, most people go for the +30 speed


    It's good for characters such as Zaalbar that activate core parts of their kit (his Taunt / Counter combo) without a reliance on taking a turn. Teams with heavy TM gain also benefit from avoiding the +30 Speed arrow since their TM will be filled by someone else anyway. So they might have one or two characters fast and the others high offense or defense / sustain.


    @RogueOfTime Please check the dates of the posts you respond to. That one is 2 years old.