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"canadiantpain;d-135811" wrote:
I anticipated that it would follow the same logic as DN's cooldown,whereby so long as it is still on cooldown when the match ends, the number of turns remaining till it is available would carry over to the next GW match.
It does follow the same logic; DN's cooldown resets each GW node."DarkstarSunrise;c-1288662" wrote:
"canadiantpain;d-135811" wrote:
I anticipated that it would follow the same logic as DN's cooldown,whereby so long as it is still on cooldown when the match ends, the number of turns remaining till it is available would carry over to the next GW match.
It does follow the same logic; DN's cooldown resets each GW node.
I would vote your response up, if we could do so anymore. +1"DarkstarSunrise;c-1288662" wrote:
"canadiantpain;d-135811" wrote:
I anticipated that it would follow the same logic as DN's cooldown,whereby so long as it is still on cooldown when the match ends, the number of turns remaining till it is available would carry over to the next GW match.
It does follow the same logic; DN's cooldown resets each GW node.
You are correct. Tested and confirmed.
Perhaps I am getting too old, but I thought I remembered it only resetting if the cooldown was at 0, meaning 'Annihilate' would have been available the next turn. I know they changed things with him a while back, but I honestly can't remember what it was that was adjusted. Regardless thanks for clarifying.- I just watched a YT video that took a resistance team 27 actions before it was off cool down and he used it 2X during that 1 GW node.
- Nothing wrong it's meant to be 70.
The cool down goes really fast in the right team. - Yepp WAI use a critchance modded droid team or resistance and see the number dwindling
- Seems to take between 3-5 BB-8 turns and off cooldown. Resistance team with R2 can use it 3 times in one purple GW node...
- Just to peak behind the curtain a bit, every time his teammates use specials they both gain BB8's buff, and reduce his cooldown by the number of toons that have the buff. Everyone in a Resistance squad except for RT should be spamming specials, and BB8 will give it to RT. So it should take one round of attacks to put it on everyone. Then every special used will drop it by 5 plus any exposes hit. At that point one round of attacks by your team will drop it by 20+ turns. I was getting ID off 3-5 times every topple against the tank.
- I think this is proof that CG doesn't want people to "take advantage" of a toon and "unfairly" beat GW. I understand THEIR logic behind resetting a cooldown, but it irks me that they target only those two toons and not every toon. Again, I understand THEIR logic, but I think this is a bit crummy for those lower-level players who would need that annihilate to clear node 12. If you're going to match up a level 78 with all g12 level 85 toons with crazy synergy, at least let them use their charged annihilate or illuminated destiny.
Disclaimer: I have not lost GW in over a year. I was more interested in checking out the damage output during ID with different mods. For nodes 1-10, I think I got to ID once. That bums me out a bit. I've seen videos with RT getting 40k crits, and I wanted to see for myself. Will have to wait for tank tonight. "JacenRoe;c-1289875" wrote:
Just to peak behind the curtain a bit, every time his teammates use specials they both gain BB8's buff, and reduce his cooldown by the number of toons that have the buff. Everyone in a Resistance squad except for RT should be spamming specials, and BB8 will give it to RT. So it should take one round of attacks to put it on everyone. Then every special used will drop it by 5 plus any exposes hit. At that point one round of attacks by your team will drop it by 20+ turns. I was getting ID off 3-5 times every topple against the tank.
What was your overall damage % ?
CD on Trooper and Pilot?
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