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phinehas10's avatar
phinehas10
New Spectator
6 years ago

Boba Fett’s Payout

So I have Boba’s payout maxed, but it looks like it’s not giving me the level 3 stats. Check out the two screenshots. Why doesn’t it show defense penetration at 200% in the contract status?

  • Yeah, gear 13 will probably give us defense penetration.

    Otherwise, until then, you just have to think of it like offense/defense mods.
  • "3pourr2;c-1701413" wrote:
    The defense penetration line is bogus it actually goes by armor penetration


    It goes to both, apparently:


  • scuba75's avatar
    scuba75
    Seasoned Rookie
    I mentioned this in another thread.
    look at the defense penetration stat in general as a modifier.

    Final armor/resistance penetration = armor/resistance penetration + (defense penetration % x armor/resistance penetration)

    So without contract it is 0%
    with contract it is 0%+200% which is 200%
  • "Dryff;c-1701418" wrote:
    "3pourr2;c-1701413" wrote:
    The defense penetration line is bogus it actually goes by armor penetration


    It goes to both, apparently:




    It does = both but the line in your stats that say defense penetration will be 0 at all levels and on any character
  • farvegnuge339's avatar
    farvegnuge339
    Seasoned Newcomer
    "scuba;c-1701423" wrote:
    I mentioned this in another thread.
    look at the defense penetration stat in general as a modifier.

    Final armor/resistance penetration = armor/resistance penetration + (defense penetration % x armor/resistance penetration)

    So without contract it is 0%
    with contract it is 0%+200% which is 200%


    I could buy that if the text said flatly "additional 200% Defense Penetration". But it says "additional Defense Penetration equal to 200% of his Defense Penetration". If his current Defense Penetration before the contract is fulfilled is 0%, isn't 200% of 0% still 0%?
  • No, because an opponent doesn’t have “defense” as a generic stat. Opponents have armor and resistance, based on physical or special offense categories. Think of it like critical damage to offense. It impacts physical and special by a certain percentage (150% is the baseline). Defense penetration would increase armor/resistance penetration. Baseline is 0%, but if you add an additional 200%, it becomes 200% of armor/resistance penetration, just like when you add 36% critical damage from a mod you don’t get 36% of 150% critical damage increase, you get 186% critical damage.
  • scuba75's avatar
    scuba75
    Seasoned Rookie
    "farvegnugen;c-1701998" wrote:
    "scuba;c-1701423" wrote:
    I mentioned this in another thread.
    look at the defense penetration stat in general as a modifier.

    Final armor/resistance penetration = armor/resistance penetration + (defense penetration % x armor/resistance penetration)

    So without contract it is 0%
    with contract it is 0%+200% which is 200%


    I could buy that if the text said flatly "additional 200% Defense Penetration". But it says "additional Defense Penetration equal to 200% of his Defense Penetration". If his current Defense Penetration before the contract is fulfilled is 0%, isn't 200% of 0% still 0%?



    Defense is armor/resistance
    Defense is actually an integer value not a %

    The % you see in the stat screen is damage mitigation due to armor/resistance that at some point they decided to show like this to make it a usable visual value. It used to show the integer values which are "useless" with out knowing the conversion equation.
    The integer values are still shown on swgoh.gg


    Defense Penetration is armor/resistance penetration
    Defense Penetration is an integer value not a %
    These values are listed as integer values in the character stats screen.

    armor/resistance penetration ignores an equal amount of armor/resistance

    Because of the way it all works defense penetration as a % stat makes no sense

    Final armor/Resistance = Armor/Resistance - Armor/Resistance penetration

    Final armor/resistance is then used to determine damage mitigation %

    So lets use real numbers

    FYI all unmodded values because it is easier
    Boba as an attacker only cares about armor because he only does physical damage

    Darth Traya has 252 armor which ignoring armor penetration is 28.33% damage mitigation of physical attacks
    https://swgoh.gg/characters/darth-traya/

    Boba has 203 armor penetration
    Final armor penetration = 203 + (203*(0%) = 203
    https://swgoh.gg/characters/stats/#0

    Final armor = 252-203 = 49
    49 armor is 7.14% damage mitigation

    So an attack by boba on traya, Traya's armor will mitigate 7.14% of the damage, meaning she will take 92.86% of the incoming damage

    So if the damage is 10,000 she will take 9286 damage

    Now with boba payout he gets 200% defense penetration
    Final armor penetration = 203 + (203*(0%+200%) = 609

    traya final armor = 252-609 = -357
    This means boba will completely ignore traya armor so damage mitigation is 0%

    So if the damage is 10,000 she will take 10,000 damage

    as was show above what the game is actually doing is just modifiying his armor and resistance penetration
    https://i.imgur.com/lVY5tRI.png

    TLDR: Ignore the 0% defense penetration in the stat screen it means nothing.
    Because of the way it all works defense penetration as a % stat makes no sense
    It is not increasing or decreasing the armor/resistance penetration

    Everything you never wanted to know about defense (armor/resistance calculations)
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/67830/defense-armor-calculator#latest

  • scuba75's avatar
    scuba75
    Seasoned Rookie
    "JediRobb;c-1702017" wrote:
    No, because an opponent doesn’t have “defense” as a generic stat. Opponents have armor and resistance, based on physical or special offense categories. Think of it like critical damage to offense. It impacts physical and special by a certain percentage (150% is the baseline). Defense penetration would increase armor/resistance penetration. Baseline is 0%, but if you add an additional 200%, it becomes 200% of armor/resistance penetration, just like when you add 36% critical damage from a mod you don’t get 36% of 150% critical damage increase, you get 186% critical damage.


    Yes!! The Defense penetration % stat in the character screen is nothing more than a modifier of the actual armor/resistance penetration stat. Since mods do not currently affect it that means all characters get 0% additional defense penetration based on stats alone so all they have is what is shown in armor/resistance penetration. What i mean by stats alone is not counting any buffs or unique's