Forum Discussion
8 years ago
Food for thought,
Instead of making thermals un-dispelleble make them punish targets that have bombs/exploded or cleansed in any manner other than exploding from timer.
Make it something like this: place thermal detonators on all targets that explodes after 2 turns, if the thermal detonator is removed in any way before 2 turns deal an additional 25% damage and inflict 1 DoT
I think that makes thermals more unique and actually more viable
Instead of making thermals un-dispelleble make them punish targets that have bombs/exploded or cleansed in any manner other than exploding from timer.
Make it something like this: place thermal detonators on all targets that explodes after 2 turns, if the thermal detonator is removed in any way before 2 turns deal an additional 25% damage and inflict 1 DoT
I think that makes thermals more unique and actually more viable
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.22,719 PostsLatest Activity: 5 years ago
Related Posts
Recent Discussions
- 2 days ago
- 4 days ago
- 4 days ago
- 6 days ago