Forum Discussion
8 years ago
Small point I can think of: when on defense in the Arena, the AI will use Call to Action pretty much every time it's available. (It does this on auto rancor, for example, and I've seen it fighting Luke). That means that your Luke will be spending about half his time with the Learn Control bonuses active. Of course, if the other team is faster than you and anyone hits your Luke before he does Call to Action, you'll also have them available.
Additionally, in a long fight, you'll probably invoke Call to Action a few times yourself just for the benefits of:
40% Prot and Health regen
Cleanse Luke's debuffs
Burn a turn to get Luke's cooldown refreshed for Use the Force
This means that there will be several turns where you won't have the Call to Action buff, and you can benefit from that extra Crit Avoidance and Tenacity.
Finally, I can think of strategic reasons why you might want to fight without Call to Action buff up. For example, you're facing someone who can Daze (Maul, Deathtrooper) and you very much don't want to get Dazed as that will stop you from counter-attacking (one of Luke's strengths, both as a leader and when he doesn't have Call to Action) or gaining turn meter (another of Luke's strengths with his tm-on-debuff and tm-on-resist). You might also be fighting a team that depends heavily on debuffs such as Zeta Vader, Resistance, or stunners like R2 and CLS. Resisting a stun or two thanks to the zeta's tenacity bonus could save you from a loss by keeping one of your most valuable players in the game. Also, if you have an R2 on your team, the +50% Accuracy from Call to Action buff might not be super useful if you can get the enemies Burning. And while damage is awesome, you might still be able to kill your enemies pretty quickly without the +50% crit chance and crit damage anyway. So there may be situations where resisting stuns and avoiding crits to keep Luke alive is more important than hitting a bit harder.
Additionally, in a long fight, you'll probably invoke Call to Action a few times yourself just for the benefits of:
This means that there will be several turns where you won't have the Call to Action buff, and you can benefit from that extra Crit Avoidance and Tenacity.
Finally, I can think of strategic reasons why you might want to fight without Call to Action buff up. For example, you're facing someone who can Daze (Maul, Deathtrooper) and you very much don't want to get Dazed as that will stop you from counter-attacking (one of Luke's strengths, both as a leader and when he doesn't have Call to Action) or gaining turn meter (another of Luke's strengths with his tm-on-debuff and tm-on-resist). You might also be fighting a team that depends heavily on debuffs such as Zeta Vader, Resistance, or stunners like R2 and CLS. Resisting a stun or two thanks to the zeta's tenacity bonus could save you from a loss by keeping one of your most valuable players in the game. Also, if you have an R2 on your team, the +50% Accuracy from Call to Action buff might not be super useful if you can get the enemies Burning. And while damage is awesome, you might still be able to kill your enemies pretty quickly without the +50% crit chance and crit damage anyway. So there may be situations where resisting stuns and avoiding crits to keep Luke alive is more important than hitting a bit harder.
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