8 years ago
Darth Vader Rework Suggestion
BASIC ATTACK: (Level 8) Deal physical damage to target enemy and inflict Ability Block and buff immunity for 2 turns. This Attack can’t be evaded
SPECIAL ABILITY 1: (Level 8) Deal Special Damage and inflict buff immunity, 3 Damage over time effects, and speed down for 3 turns. If the main target is a Rebel, inflict stun and daze for 2 turns and all other enemies lose 20 turn meter. All these negative effects cannot be resisted
SPECIAL ABILITY 2: (Level 8 Deal special Damage and on a finishing blow, gain 100 turn meter and also gain advantage and offense up for one turn. On his second turn, call all Empire allies to assist dealing -20 Damage. This attack cannot be evaded
Leader Ability: (Level 8) The same currently but adding this to his zeta: Whenever Buff immunity expires, it is regained until Vader is Defeated. Rebel Enemies cannot Evade any Empire attack and have -10 Offense for every Empire enemy the Rebels oppose.
UNIQUE ABILITY: (Level 8) Whever Vader uses a Special Ability, he gains this UNIQUE Buff for 5 turns called, Together We can Rule the Galaxy, which cannot be prevented or dispelled. When he has this buff, All Light side enemies have 40- Offense, and gain Health down and daze for 3 Turns and All Dark side Allies gain this Buff that cannot be prevented or Dispelled called Fear:Whenever an ally with this Buff deals a critical hit, they inflict offense down and and gain advantage for 2 turns.
This Rework is probably gonna make him OP. But I added Buff immunity to counter Chaze, Rex, and most Importantly Rebels. Commander Luke should have his offense depleted quite a lot. Feel free to criticize and suggest some more things. Thanks and God Bless!
SPECIAL ABILITY 1: (Level 8) Deal Special Damage and inflict buff immunity, 3 Damage over time effects, and speed down for 3 turns. If the main target is a Rebel, inflict stun and daze for 2 turns and all other enemies lose 20 turn meter. All these negative effects cannot be resisted
SPECIAL ABILITY 2: (Level 8 Deal special Damage and on a finishing blow, gain 100 turn meter and also gain advantage and offense up for one turn. On his second turn, call all Empire allies to assist dealing -20 Damage. This attack cannot be evaded
Leader Ability: (Level 8) The same currently but adding this to his zeta: Whenever Buff immunity expires, it is regained until Vader is Defeated. Rebel Enemies cannot Evade any Empire attack and have -10 Offense for every Empire enemy the Rebels oppose.
UNIQUE ABILITY: (Level 8) Whever Vader uses a Special Ability, he gains this UNIQUE Buff for 5 turns called, Together We can Rule the Galaxy, which cannot be prevented or dispelled. When he has this buff, All Light side enemies have 40- Offense, and gain Health down and daze for 3 Turns and All Dark side Allies gain this Buff that cannot be prevented or Dispelled called Fear:Whenever an ally with this Buff deals a critical hit, they inflict offense down and and gain advantage for 2 turns.
This Rework is probably gonna make him OP. But I added Buff immunity to counter Chaze, Rex, and most Importantly Rebels. Commander Luke should have his offense depleted quite a lot. Feel free to criticize and suggest some more things. Thanks and God Bless!