Forum Discussion
5 years ago
"MemeMaster;c-2174066" wrote:
then character-specific uniques come in and are based off of the end result of base value + mods + leaderships.
This is not correct. In game abilities (unique, leadership, etc.) that are calculated 'one time' (start of battle, start of encounter, etc.) only consider the base stat (gear + mods) of the character. An increase to speed from a leadership ability does not impact how much speed a unique applies. In the case of Rex, both the leadership and the unique are computed based on Rex's base speed at the beginning of battle (his speed including gear + mods) and then added to create his total 'in battle' speed.
To my knowledge, the only in-game abilities that can be impacted by other in-game abilities are the ones that are computed 'continuously' (i.e. updated anytime an ability is used). Typically these are abilities that convert one stat into another stat like KAM's unique. KAM's unique converts max health to offense for Jedi supports and healers. This offense number is constantly updated every time an ability is used and is based on the characters current total max health including everything (gear, mods, other abilities, and active effects).
Both addressed in this developer post:
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/2022107#Comment_2022107
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