Forum Discussion

DeepChu's avatar
7 years ago

Discussion about KRU kit

While I found KRU kit nice overall (lead is great and unique also fits really nicely too) the other abilities seem much more... disapointing.

Basic is Ok: tenacity down is nice and also the taunt mechanic, but it hits really really little.

Halt should be undispellable: It has no point to have a great two turns stun with all the multiple cleanses there are now in game: Chirrut, rex, ackbar, FOO, kanan, hera, GK, thrawn, finn, talia, bb8... without that is just only a small annoyance.

Focused rage hit ok to stun targets, but it recovers health. It should be proteccion just like masked kylo ren. Passive unique recovers health on hit and also halt recovers 10% health, it has no point to recover even more health with this ability.
Also, for being a tank with low damage his survivability should be higher (he has low prot and health for being a tank, compared to baze, gk, shoretrooper, sith trooper, etc) and recovering prot with this special would help with that.

What do you think?
  • Not a fracture, but something that cab be usefull to defeat meta teams.

    I'm not talking to hold on defense, just to win on offense and so a pure /mix FO team can add to the meta teams.

    I am having success against CLS teams with a mix of zzKRU zFOST Zylo thrawn and solo / zFOTP, (not using zylo aoe, if used FOST or KRU are dead in turn 1) on offense, but for example against a GK / zarris team with nihilus is imposible because zarris keeps cleaning nihilus from stun every turn and he is never stunned. You can take out solo / FOTP and put nihilus in, but again your nihilus is stunned way more ofen than his and he anihilates first.

    Technicaly if you have in your team zylo (stun almost every turn) KRU (2 turns stun) solo (stun every 2 turns) thrawn (fracture) you should keep control of the battle, but that is almost impossible with amost every meta team.

    That is why he needs something else or FO will never be part of arena meta.
  • I found at G12 he just gets stunned and dies so fast. Against meta, thrawn always fractures him, then cls does his second ability and he dies. I also found Biggs alone can solo him and shut him down. I had multiple matches where these 2 went back and forth until kru was dead and Biggs full health. Kru had 100% counter with taunt, Biggs gains 100% tm after surviving a critical so shoots kru, who counters, Biggs survives a critical and gains 100% tm. Had it happen 4 sepadate times and Biggs just shut him down, so I started avoiding those teams if possible. His basic did no damage to biggs.
  • "Tyrael1701;c-1397492" wrote:
    I found at G12 he just gets stunned and dies so fast. Against meta, thrawn always fractures him, then cls does his second ability and he dies. I also found Biggs alone can solo him and shut him down. I had multiple matches where these 2 went back and forth until kru was dead and Biggs full health. Kru had 100% counter with taunt, Biggs gains 100% tm after surviving a critical so shoots kru, who counters, Biggs survives a critical and gains 100% tm. Had it happen 4 sepadate times and Biggs just shut him down, so I started avoiding those teams if possible. His basic did no damage to biggs.


    This baffles me. Post your swgoh.gg please so I can see what you are running. At G12 he gets stunned and dies? From Thrawn and CLS? Those two don't have even close to enough damage to kill him. There are a multitude of reasons why this shouldn't be happening:

    1.) Enemy thrawn should not be going first -- equal mods and your team should be going well ahead of thrawn.

    2.) You should be stunning thrawn before he goes, or putting status affects on others before he goes so that he does his third ability first instead of facture.

    3.) On a thrawn fracture, his taunt goes down, so he won't be getting hit much anymore. FOST's taunt should be up already at this point.

    4.) Assuming Zhan hits your FOO, your team still should have enough resilience and be going fast enough for everyone to be alive with a lot of health for a while.
  • I was trying to use him as a poor man GK sub since I do not have him yet in a mixed team. Cls lead, r2, kylo, chirrut, raid han. Maybe my other difficulty is zetas? I think everyone else has 1 or 2 on r2, and 1 to 3 on cls. I have been fighting all g12 rebel teams and Biggs hits for way more than kru can heal. Mods might be the other issue. I originally had tenacity but found it did nothing so switched it out.
  • Just waiting on zetas. So slow to farm. I need 2 for r2 for pvp. Could use one for luke. Need one for kylo. Need one for bb8. So roughly 30-40 days for 1 zeta, so 150-200 days :(
  • "Tyrael1701;c-1398774" wrote:
    Just waiting on zetas. So slow to farm. I need 2 for r2 for pvp. Could use one for luke. Need one for kylo. Need one for bb8. So roughly 30-40 days for 1 zeta, so 150-200 days :(


    30-40 days for one Zeta?
  • I run him with zThrawn and zHan and just the three of them crush! I see Halt as a poor man's Fracture. Shoot First takes care of cleansers, as does Fracture and use Halt on your target of choice. He's actually one of my favorite tanks.
  • "tharduskafka;c-1398751" wrote:

    You already have KRU and OG Kylo geared, why not just come over to the First Order? One of the most fun factions to use, and totally viable in arena once you have a couple good speed sets.


    I can set FOO to g12 in no time, can you give me advice to mod them for arena? I have tried several times an no way I can made FO arena viable (CLS is hard but beatable, GK Zarris no way and new Rey r2 bb8 gk old ben even worse)

    My collection: https://swgoh.gg/u/deepchu/collection/

    Any help is welcome.
  • "Kyngzilla;c-1398796" wrote:
    "Tyrael1701;c-1398774" wrote:
    Just waiting on zetas. So slow to farm. I need 2 for r2 for pvp. Could use one for luke. Need one for kylo. Need one for bb8. So roughly 30-40 days for 1 zeta, so 150-200 days :(


    30-40 days for one Zeta?


    Every 2 days, I can buy a fleet zeta, so with only those 20 zeta*2=40 (upper) and then I have horrible luck with ships and zeta, usually 1 a week even though I get 4 attemps. So maybe 5 more for 5 weeks. 20 zeta - 5 from fleet is 15. 15*2=30 days? Think I did my math right...

    But still need to 7* ships like fo tie so slower if those pop in the store